On 20 Feb 97 at 16:18, Michael the Liu wrote:
> [snip]
> >Finally, it concerns me that, once a Titan's void shields are stripped,
> >anything has the potential to nail it. The Warlord's plasma reactor
> >has a 4+ save, for crying out loud. What happened to the "meters-thick
> >armor" that we read about in the fluff? (Yeah, yeah, I know, it's GW,
> >etc. etc., but still!) There should be no way that small arms fire
> >could do anything more than minor damage to a Titan. Therefore, I
> >propose that any attack with no save modifier or a positive save
> >modifier (one does exist!) have a -3 modifier to any damage roll. If
> >the roll is modified below 1, no damage is dealt. That way, infantry
> >and light vehicles can't peg a Titan seriously, but they can always get
> >lucky.
>
> Hmmm...I like this system better than the current system, but this system
> has its own problems. A little weird the way a weapon goes from 0 save
> modifier and totally ineffectual to -1 save modifier and normal damage. I
> can understand it for void shields which are being peeled away onion skin
> layers at a time, but not for armour.
Perhaps a graded system, then. Just say that attacks with a -1 armor save make the damage roll at -1. This would
grade the system give a semi-gradual change while keeping the basic
idea of the system intact. Feedback, please?
Seth Ben-Ezra
Great Wolf
Received on Fri Feb 21 1997 - 05:39:58 UTC
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