[Epic] Titan Weapons (long)
Titan Weapon Stats for E40K
For purposes of these rules, all War Engine Super Heavy Weapons require 4
Blast Markers to shut it down regardless of the effect or firepower of the
individual weapon. Note that this does not apply to the built in Secondary
Weapons which have a fixed number of firepower (ie on the Baneblade and
Imperitor)
Name Range
FP Notes
Barrage Missle Unlimited
(1) Place 1D6 Barrage Templates. Roll to hit
Launcher
all units under template ignoring Armor
bonuses for cover. Each attack places an
additional Blast Marker per Template. One
shot weapon.
Battle Claw 30
4 Double Assault value vs other war engines.
Chain Fist 30
4 Double Assault value vs other war engines.
Corvus Assault Pod 15
Disrupt Transport (4)
Gatling Blaster 60 6
Inferno Gun 0
(1) Place special Inferno Template. Roll to hit
all units under template ignoring armor
bonuses for cover. Each attack places an
additional Blast Marker on target.
Laser Blaster 45 8
Laser Burner 15
8 Double Assault value vs other war engines
Melta-Cannon 30
(1) 1d3 Death Ray hits.
Multiple Rocket 60
Heavy-Barrage Firepower = 1 in firefight
Launcher
Plasma Blastgun 45
(1) 1d3 Anti-tank shots
Plasma Cannon 60
(1) 1d3 Death Ray hits. May not use any other
weapons this turn.
Plasma Destructor 90
(1) 1d6 Death Ray hits. May not use any other
weapons this turn. May not move next turn.
Power Fist 30
4 Double Assault vs other war engines.
Quake Cannon 60
(1) Place Barrage template. Roll to hit all units
under template ignoring armor bonuses for
cover. Each attack places an additional Blast
marker on target.
Turbo Laser Destructor 60
(1) 3 Anti-tank shots
Volcano Cannon 60
(1) Death Ray
Vortex Missle Unlimited
(1) Vortex Missle (duh)
Vulcan Mega-Bolter 30 12
The columns are probably screwed up. I'll make a text and word document out of
these (along with Ork/Chaos/Eldar) and place them on my web page if anyone's
interested.
Aaron
Received on Wed Apr 22 1998 - 03:26:15 UTC
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: Tue Oct 22 2019 - 13:10:34 UTC