Re: [Epic] Titan Weapons (long)

From: Stephen Sheldon <stephes_at_...>
Date: Wed, 22 Apr 1998 12:42:21 -0700 (PDT)

I have reformatted the weapons and I will repost for you Aaron...
Titan Weapon Stats for E40K

For purposes of these rules, all War Engine Super Heavy Weapons require 4
Blast Markers to shut it down regardless of the effect or firepower of the
individual weapon. Note that this does not apply to the built in Secondary
Weapons which have a fixed number of firepower (ie on the Baneblade and
Imperator)

Name Range FP Notes
Barrage Missile U/D (1) Place 1D6 Barrage Templates. Roll
                                        to hit all units under template
                                        ignoring Armor bonuses for cover.
                                        Each attack places an additional
                                        Blast Marker per Template. One
                                        shot weapon.

Battle Claw 30 4 Double Assault vs other war engines.

Chain Fist 30 4 Double Assault vs other war engines.

Corvus Assault Pod 15 Disrupt Transport (4)

Gatling Blaster 60 6

Inferno Gun 0 (1) Place special Inferno Template.
                                        Roll to hit all units under
                                        template ignoring armor bonuses
                                        for cover. Each attack places an
                                        additional Blast Marker on target.

Laser Blaster 45 8

Laser Burner 15 8 Double Assault vs other war engines

Melta-Cannon 30 (1) 1d3 Death Ray hits.

Multiple Rocket 60 Hvy-Bge Firepower = 1 in firefight
  Launcher

Plasma Blastgun 45 (1) 1d3 Anti-tank shots

Plasma Cannon 60 (1) 1d3 Death Ray hits. May not use
                                        any other weapons this turn.

Plasma Destructor 90 (1) 1d6 Death Ray hits. May not use
                                        any other weapons this turn. May
                                        not move next turn.

Power Fist 30 4 Double Assault vs other war engines.

Quake Cannon 60 (1) Place Barrage template. Roll to
                                        hit all units under template
                                        ignoring armor bonuses for cover.
                                        Each attack places an additional
                                        Blast Marker on target.

Turbo Laser Destructor 60 (1) 3 Anti-tank shots

Volcano Cannon 60 (1) Death Ray

Vortex Missle Unlimited (1) Vortex Missle (duh)

Vulcan Mega-Bolter 30 12


Titan Battle Honors

Use the experience rules from White Dwarf. For each experience level a Titan gains, roll on the Battle Honors Table. If a detachment of Scout Titans gains a Battle Honor, each Titan makes
seperate rolls and may have different Battle Honors.If the Titan is destroyed, it loses all
Battle Honors.

Battle Honors Table

2-3 Player's Choice
4-5 Crew Skill
6-8 Commander Skill
9-10 Upgrade
11-12 Player's Choice

Imperial Titan Crew Skills

Damage Control: The Titan's crew are highly skilled at making repairs in
combat and are well trained in damage control. The Titan needs a 3+ on all
repair rolls, including rolls for downed void shields.

Lucky: The Titan crew are just plain lucky! The Titan maay re-roll any
dice roll once per battle. Unlike other skills, Lucky may be chosen as a
battle honor more than once so a crew can build up the number of re-rolls
it has.

Emergency Reactor Shutdown: If the Titan suffers a Reactor Meltdown
result on the Catastrophic Damage Table the crew can attempt to initiate
an emergency shutdown sequence. Roll a D6; on a 4, 5 or 6 the crew
succeed and the meltdown is avoided. On a 1, 2, or 3 the reactor melts
down and the Titan is destroyed as usual. If the reactor is shut down,
the Titan is considered wrecked and not destroyed.

Very Fast: The Tech-Priest engineers on the Titan have turned its engines
to the peak of perfection. The Titan's move is increased by +5cm.

Imperial Titan Commander Skills

Berserker: The Princeps is filled with battlelust and his Titan is a
veritable demon when unleashed in close combat. The Titan can use the
Berserker skill once per battle in the Assault Phase. The Titan may
re-roll its Assault Die. Remember that a die may be re-rolled only once.

Damage Limitation: The Princeps is skilled at rolling with the force of a
hit to absorb it on the thickest armor with a maximum deflection angle.
The Titan ignores the first Critical Hit during a battle. Any other
Critical Hits are rolled as normal.

Legend: The Titan's Priceps has become legendary as on of the great
warriors of the Imperium. The Titan may re-roll one die roll per battle.
The presence of the Titan also inspires or terrifies those around it to
such an extenct that all friendly detachments within 20cm becomes
Stubborn and all enemy detachments within 20cm lose the Stubborn ability.

Lightning Reflexes: The Princeps is exceptionally good at getting his
Titan into position quickly and opening fire first. The Titan can always
fire first in the War Engine Shooting Phase regardless of initiative. If
more than one Titan has Lightning Reflexes, roll a D6 for each, and the
one with the highest roll fires first.

Tactical Genius: The Titan's Princeps has an uncanny ability to read the
tactical situation around him. Because of this the Titan can move first
in the Movement or Assault Phase regardless of initiative. If more than
one Titan wishes to move first, roll a D6 for each, and the one with the
highest roll fires first.

Trample: The Princep's link with the Titan is so good that the Titan is
exceptionally agile, and can attempt to trample enemy vehicles and
infantry as it moves. Any infantry or vehicle (not a War Engine) the
Titan model contacts while moving in the Assault Phase can be attacked.
Fight a Close Combat immediately using only half of the Titan's Assault
value. Apply any damage results immediately. If all enemy models are
destroyed, the Titan maycontinue is Assault Phase movement.


Imperial Titan Upgrades

Increased Shielding: The Titan gains two additional shields.

Reinforced Structure: The Titan's internal structure has been
strengthened, making it very difficult to damage. The Titan may re-roll
one of the two dice when rolling on the Critical Damage Table.

Ejector Systems: The Titan is fitted with a sophisticated ejector system
and MIU dampers; often the whole head of the Titan separates to become an
escape vehicle. If a Titan with an ejector system is destroyed the
commander and crew will survive on a roll of 2 or more on a D6. Any
Commander or Crew skills the Titan had are kept but Upgrades are lost
when they are transfered to another Titan. Crews must be transfered to
the same type of Titan.

Psychic Defence: The Titan has been extensively blessed an purified by the
Adeptus Astra Telepathica to protect it against hostile psykers and
demons. The Titan cannot be damaged by Psychic Blasts.

Turbo Weapons: The Titan is armed with an experimental superchared
weapon. Once per battle that weapon may fire twice (or add twice its
Firepower). If the weapon system is blown off, this Battle Honor will be
lost permanently.


Steve

-----------------------------------------------------------------------
When you dream there are no rules, people can fly, anything can happen.
Sometimes, there's a moment as you're waking, that you become aware of
the real world around you, but you're still dreaming.
You may think you can fly, but you better not try it...
-------------------------------------------------stephes_at_...--------
Received on Wed Apr 22 1998 - 19:42:21 UTC

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