Re: [Epic] About Tyranids

From: Stephen Sheldon <stephes_at_...>
Date: Tue, 26 May 1998 09:17:23 -0700 (PDT)

> No flak. Zero. Harridans and gargoyles just die die die, so you have to

I have three hydras for my Imperial force, and I never use them, I find
them to be effectively useless, if I was to place them in a detachment,
they have to be the very front unit, else the bombers will outrange them,
if they are the front unit, then the opponent will generally pick another
detachment to assault. (We have a house rule, where flyers enter the field
from the deployment zone of the controlling player, they are still
effective, but screening countermeasures can be taken...)

> The Bio-titans are worthless. No shields. No regeneration. The cop out

I have thought of a couple of ways of making them better, a save might be
too much, but I thought that deathrays shouldn't cause auto criticals
against them, that way, they become a lot more survivable, for very little
change...

> The ability to ignore blast markers is worthless when incoming anti-tank
> fire cherry-picks your synapse line out of the detachment, resulting in a

This is why you take more TWs, they are very powerful for their points,
and can be plentiful.

> I understand that the whole point of a tyranid swarm is to beat the enemy to
> death in CC, but it just doesn't happen that way. Even using drop pods (to

They are very good in CC, it takes a lot to collect a good CC army, but I
think that people overlook things like termagants as effective CC troops.
they are cheap and effective units. I think when playing with them, as
someone already suggested, go for the swarm approach, field everything
where dead units keep coming on as reserves, that way they live a lot
longer.

> I tried numerous troop configurations and varied my tactics, but the end
> result was a solid tyranid thumping.
> All in all, the least viable of the armies in current edition. They really
> need some sort of fix.

I don't think you have taken into account the munching bonus to morale,
when a unit is destroyed they get another morale bonus, this makes enemy
war engines and titans HUGE targets, an imperator is a big no-no against
'nids, I think the design team were thinking about this when they made the
titan rules, they probably realise the risk of taking a Titan and having
it killed (eg, losing an imperator will give a 36+#of BM shift in the army
morales, and a mycetic assault swarm can really hurt an imperator.)


Steve

-----------------------------------------------------------------------
When you dream there are no rules, people can fly, anything can happen.
Sometimes, there's a moment as you're waking, that you become aware of
the real world around you, but you're still dreaming.
You may think you can fly, but you better not try it...
-------------------------------------------------stephes_at_...--------
Received on Tue May 26 1998 - 16:17:23 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 13:10:39 UTC