Re: [Epic] About Tyranids

From: Francois Bruntz <Francois.Bruntz_at_...>
Date: Tue, 26 May 1998 23:23:35 +0100

Matthew Sprange a �crit :

> >
> >I would have to agree with respect to certain parts of the army, the
> >Bio-titans would have to be the weakest of all the Titans, whereas the
> >general swarm has kept a lot of its power.
> >
> >> >
> >> >Tyranid Warriors and Lictors
> >> > Heavy Weapons +10 points *
> >> > Assault +1 point *
> >> > Save +4 points
> >> >
> >> >* Choose only one upgrade
> >> >What do you think about this?
> >>
> >Cannot see why Lictors would be allowed Heavy Weapons, the only possible
> >Heavy Weapon they would be allowed in WH40K would be the Bio-plasma
> >Bio-morph, which is very rarely used by a Lictor.

I don't know exactly why but as Arnaud (my contact) plays W40k, I'm sure he
found there many reasons. Now, I don't know if "heavy weapons" is really
usefull for an infiltrator unit.

> >I can see it being
> >applicable for Tyranid Warriors (TW) as in WH40K they are allowed heavy
> >weapons in thier broods. Assault is not really needed as both these
> >creatures have good close combat ability already.
> >

Right.

> >The Save ability would be applicable if you are looking at WH40K
abilities,
> >but the question is does it make them too powerful. Although I am never
> > sure
> >how (or if )GW playtest thier games, but surely they would have thought
of
> >this extra ability. TW are fairly tough in WH40K and can, if given the
> >Voltage Field Biomorph (gives a 4+ save vs any hit) be fairly difficult
to
> >kill with even heavy weapons. This is not represented that well in Epic
> >40K,
> >as (IIRC) they have an armour value of 5, all they Death Ray/Antitank
> >weapons will kill these fairly easily, whereas if they had the option of
> >getting the Save ability itwould make it slightly more difficult. Tha
above
> >would also have to go for Lictors as well but I believe they have an AV
of
> >6.
> >
> >I like the idea, it just needs to be approved by whoever you are playing
> >against.

Of course.
I like all this. It is a good example of the efficiency of the Epic 40k
game system : you don't have to always create new rules to make a unit more
*realistic* (I mean closer to the W40k background), you can just use what
is already existing. :o)

Fran�ois Bruntz

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Received on Tue May 26 1998 - 22:23:35 UTC

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