Re: [Epic] Angron, Fulgrim, Mortarion in E40K v0.0
Whoopsie, didn't read as fully as I should have. The "enemy detat" didn't
register. I was assuming he meant units/models within 10cm. I like the
'forming a new detat' under Fulgrims control. Also, when/if released, the
detat should suffer 1BM. If from many detats, each suffers 1BM. Shock of
what happened, plus shock of returning/realization...
Brian
At 09:34 PM 6/2/98 -0600, you wrote:
>Enticing a whole detat within 10 cm is really, really powerful. Maybe you
should
>make it "All enemy models within 10cm must roll a 4+ or become a detachment
under
>the command of fulgrim, moving and firing at the same time as fulgrim. If
these
>models have already moved, they may be moved again. If the models are within
10 cm
>of Fulgrim at the beginning of the next movement phase, they must roll above
a 4+
>or again remain under Fulgrims sway. Models which start the turn outside of
10 cm
>automatically are released. They may, of course be brought under Fulgrims
control
>again when Fulgrim moves."
>
>Just a thought
>
>Thane
>
>Tobitiah_at_... wrote:
>
>> >Fulgrim Primarch of The Emperors Children [Slaanesh]
>> >Abilities: Skimmer, Psyker
>> >Unique Ability: "Soporific Musk"
>> >
>> >Fulgrim may try to entice all enemy detachments within 10cm of him at
"any"
>> >time during the movement phase. (It may only be tried on any one
>> >detachment once in a given turn). These detachments must take a
leadership
>> >test with a -2 penalty on the dice roll [I hear "Soporific Musk" is quite
>> >alluring ;)]. Any detachment that fails the leadership test is controlled
>> >by the Chaos player until the end of the turn. This means that the Chaos
>> >player may move, shoot, assault & engage in close combat with this
>> >detachment(s) as if they were his/her own until the end of the turn.
>> >
>> >Notes:
>> >Easy enough to incorporate, but again difficult to price.
>> >What is this worth?
>> >Is a -2 penalty on the die roll too much? A -1 penalty may be more
>> >reasonable.
>> >Can you imagine (if you could get close enough to do this that is) gaining
>> >contol of your opponents Warlord, or Mega-Gargant for a turn? Yikes!
>>
>> I'd say make the Unit pass a leadership test (unmodified by Fulgrim) to
rejoin
>> their comrades. If they fail, they're with Fulgrim permanently. If they
>> succeed, they can't be seduced again.
>>
>> Perhaps this has to be adjusted with WEs. I mean, it doesn't matter if
>> Fulgrim permanently controls your Grots, now does it? Your Mega-Gargant?
>> Homie Don't Play That! Maybe WEs can't be permanently controlled, or don't
>> suffer the -2 Ld penalty?
>>
>> Brian
>>
>> Whose Email is still being funky.
Received on Fri Jun 05 1998 - 14:57:32 UTC
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