I got it downloaded - took a while. 270+ mb.
> ----------
> From: Mark A Shieh[SMTP:SHODAN+_at_...]
> Sent: Wednesday, June 17, 1998 1:34 PM
> To: space-marine_at_...
> Subject: Re: [Epic] Final Liberation Unit and Map editors released -
> request for help
>
> Daniel Bond <arkhan_the_black_at_...> writes:
> > ---Daniel Bond <arkhan_the_black_at_...> wrote:
> > >
> > > I have just visited the SSI Online Warhammer Final Liberation Site.
> > > They have release a unit and a map editor. Go to :
> > >
> > > http://www.warhammer.ssionline.com
> > >
> > > Unfortunately, I cannot download the file
> >
> > Actually If anybody out there manages to download the file, could you
> > email a copy to me, since I am having difficulty downloading it.
>
> A couple people on csipgs have posted it on their own sites.
>
> Mark
>
> --------------------------------------------------------------------------
>
> From: william_at_... (William Abner)
> Newsgroups: comp.sys.ibm.pc.games.strategic
> Subject: Re: Final Liberation Unit Editor Finally Released...
> Date: Sun, 14 Jun 1998 01:53:17 GMT
>
> [snip]
> I just uploaded it onto the Theater.
>
> Here's the Direct URL:
>
> http://www.gamepen.com/strategy/flibedit.zip
>
> Its roughly 300K.
>
> cheers
> bill
>
> --------------------------------
> William Abner - william_at_...
> Senior Editor, GamePen
> The Theater of Operations:
> The HQ of PC Stratgey News:
> http://www.gamepen.com/strategy
> ICQ#: 1021851
>
>
> --------------------------------------------------------------------------
>
>
> From: sandersn_at_...
> Newsgroups: comp.sys.ibm.pc.games.strategic
> Subject: Re: Final Liberation Unit Editor Finally Released...
> Date: Wed, 17 Jun 1998 13:54:49 GMT
>
> [snip]
>
> Well, I put up a quickie web site for people who do care about the game
> and
> the editor. Right now, it's a pretty weak website, but I hope to use it
> as a
> place where people can go to get info on the editor, download maps/units,
> etc.
>
> [snip]
> I still think the game has potential, but looking at the files in the
> editor,
> I'm not convinced that we can add new races to the mix. New units,
> weapons,
> and maps shouldn't be difficult... but I just don't think the game
> mechanics
> are available to add things like the tyranids or chaos. If they can be
> added, my fear is that they will be a complete hackjob, and not model the
> Epic40k board game rules.
>
> Anyways, if you care, take a look at:
>
> http://basternae.ml.org/~ski/final
>
> [snip]
>
Received on Thu Jun 18 1998 - 11:20:30 UTC