Re: [Epic] Question about Engines of Vaul...
>> I think weird effects happen with blast markers. For instance, if
something
>> wanders in range of your FP weapons above, you suddenly can shoot
>> effectively with your Pulsar. On the other hand, if count out-of-range
>> weapons, you can fire just as well with blast markers as without. I wish
>> they had come up with some other approach to effectiveness, allowing
blast
>> markers to gradually reduce the effect of weapons. But overall, I'm
>> content.
>
>With SHWs how about having 1BM require a 3+ roll to lock on, 2BM; 5+ and
>3BM shutdown
----------> That's not a bad idea, but it does make things a step more
complicated. Hmmmm.
The weirdness with BM's & SHW's & FP is one of those "seams" in the game I'm
not real happy with myself. Your crews are
suppressed/blinded/scared/confused/whatever at _longer_ range, then suddenly
they're closer to the enemy and they can shoot the big gun again. I think we
thrashed out some things many moons ago similar to this, but I've since
forgotten them. Seems like auto-hit or no-roll weapons went to a 50/50
chance, other got tagged with a +1 per BM to their to hit roll. The normal
way is just very "gamey" to me.
Chris Miller
Received on Fri Aug 07 1998 - 04:07:14 UTC
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