>> Woudl you apply this alternate unit removal to anti-tank fire, as
>> well? Or do
>> you just roll the handful of dice and the attacker takes all the
>> good stuff off
>> the table?
>
>That suggestion was intended just as a tweak to Elias' proposal for
close
>combat removal.
>
>We've always played that AT fire was aimed--we declare shots before
rolling.
AT fire IS aimed because its a SHW...
>(By the way, Elias, who posted the suggestion I responded to, is one of
my
>usual opponents.) Although I think that rolling dice and picking your
own
>targets is the official Epic rule for CC, I've always assumed that AT
fire
>had to be declared first. So the ability to pick your targets is a bit
>offset with having to declare them first.
>
>I wouldn't mind combining the methods a bit--I think declaring your
targets
>and then remembering what you said while you're shooting makes things a
bit
>slower. I've thought about treating AT shots as throwing one red (or
other
>non-white color) die for each AT shot along with the FP dice, and
treating
>the result as one greater than shown, but otherwise the same as FP:
assign
>hits front to back, to the closest target you can hit. (I never really
>specified about blast markers.) Similarly, you could roll a red die
for
>each AT shot and use the current 4+ for each red die, and also assign
those
>hits front to back along with the FP hits.
>
>That restricts your choice of shots, and if there are a large number of
>infantry and you don't have much FP to hit them with, you may spend
your AT
>shots at infantry rather than tanks. So I'm not crazy about that.
We'll
>probably continue to let the firer pick their AT shots, but declare
them
>before rolling any.
>
>andy
>
>
---------------------------------------
' Alexis Delgado '
' Alexis_usb_at_... '
' UIN: 132686249 '
'
http://members.xoom.com/alexis_usb '
---------------------------------------
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Received on Sat Aug 22 1998 - 04:50:30 UTC