Re: [Epic] The Challenge

From: <oki_at_...>
Date: Tue, 4 Mar 1997 11:39:46 +0800

At 06:45 PM 3/3/97 -0800, you wrote:
>Okay, here goes.
>
>This letter was originally going to be a massive gripe and general
>insults to all you people who complain. After some thought and restraint
>I decided that it would not promote the sort of positive response I am
>looking for.
>

Good for you.

>What I am going to do is challenge all the people on this list to refrain
>from making any sort of complaint about GW, GW employees, GW products and
>other people on this list. I know this letter is some-what hypocritical,
>but if we can refrain for complaining and put those efforts into making
>suggestions or presenting new ideas this list will be far more
>productive.
>

Well, you could try, but I think this "challenge" thing is probably an
exercise in futility. Personnally I think the Epic list has gone from beyond
a mere list with faceless people discussing about Epic games to one whereby
each list members have their own quirks and foibles. And opinions.

And while one might be er...exasperated with the grumblings going on, I
think the volume and mail generated due to that is still within limit - I
have been guilty of that on occassion. While we should concentrate on ideas
and tactics, a little pressure venting here and there is OK IMHO.

>Here is something to think about while you're brooding with your
>complaints burning inside: who bought the game, who plays the game - you,
>that's who. Nobody makes you play the game, nobody made you buy the game.
>What you can do is change the game to suit your need, desires and liking.
>

I agree with that entirely and I think a lot of the list members also agree
with this line, but in the same breath, I believe a fair number of the list
members think that we deserve better treatment than what GW has been dishing
out. Hence our gripes.


>I hope that the future of games and mailing lists like these are soon
>exploited by those with creative ideas and suggestions. Games need
>creativity to survive. Players provide that creativity.
>

Not the game publisher themselves ;)?

>-Chris
>
>
Received on Tue Mar 04 1997 - 03:39:46 UTC

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