Re: [Epic] Bugs and Disrupts
I like to use a lot of Biovores with my Tyrannids, as well. They can shut down the
opponents artillery or LandRaiders, diminish firepower, freeze them in place radey to be
devoured by assaulting swarms, and of course, the Morale Point effect is wonderful!
However
J Andrew Evans wrote:
> OK. I'm not entirely following. Let's work through your answer.
>
> Thane Morgan wrote:
>
> snip
>
> > 10 FP = 1 blast marker and maybe 2 casualties, 5 disrupt = 4 blast markers on a
> > typical
> > role.
>
> What! Disrupts surely work on a 4+ effectiveness. This is 50% chance so on average 5
> disrupt attacks you get 2.5BMs (actually 2-3BMs). No way on a "typical role" are you
> getting 4 BMs. Or am I still missing something? However to that extent your argument
> still holds as the 10FP has still only won you 1BM.
5 disrupts = 2-3 BM's plus an extra BM for SHW's, so = 3-4 BM's (x 2 detachments = 8) I
guess this is how Thane figured it?
>
>
> > 2 of such units can either place 2 blast markers and kill 4 units, or 8 bm's.
>
> snip
>
> > Those 8 BM's will be deducting morale for 3 turns, and leave the unit stuck in
> > place, waiting for an assault where they attackers will likely be at +2 just from
> > BM's.
> >
> > I usually field this bug Detat:
> > 4 assault spawn
> > 1 HT
> > 2 TW
> > 5 biovore
Nice detachment, but if you Mycetic Spore drop them, then the assault spawn can't be
included ... vehicles, right? ... that is the 184, right?
> >
> > 280 points. If spore dropped, 184 points. I field it in pairs and they can easily
> > place 8 BM's per turn on 1 detat. In My last game, I used both detats to put 9 BM's
> > on a Ork Battlefortress, then killed it. By nomal rules, -11 to enemy morale, +2 to
> > mine. My opponent didn't like house rules, so we didn't use my normal house rule
> > that you can't lose more morale from BM's on a detat than its normal morale, a rule
> > I developed specifically to let my tyrannid games last more than 3 turns. Bugs need
> > biovore to win assaults handily, but by normal rules they drop enemy morale way
> > faster than their points would seem to merit.
> >
> > Thane
>
> Right the victory is clear, but we still have a weapon that, OK, has won you between
> double and triple the BMs for the same points cost, but has not actually killed
> anything.
>
> Or are you being cunning and winning just by lowering morale and not actually fighting
> anything?
>
> OK to lay down the suppression fire but in the end someone's got to go in a kill them.
> This is the "downer" of disrupt, they do not kill.
>
> A#
Received on Mon Sep 14 1998 - 00:04:28 UTC
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