Re: [Epic] Disrupts Idea

From: J Andrew Evans <J_Andrew_Evans_at_...>
Date: Thu, 24 Sep 1998 19:09:28 +0100

Yet again, why not allow detachments within 10cm (15cm) of their Supreme Commander to roll 2d6-1 for BM removal do to the
inspirational effect of their Commander. Likely BM removal of 8BMs, even a 17+ disrupt might well be gone within two turns -
especially if they retreat back to "mummy."

Might help us need a Dominatrix.

A#

J Andrew Evans wrote:

> Certainly, I think something needs to be done to circumvent the "huge number of BMs" problem as getting 17+ BMs on a single
> detachment blows it out of a normally long game. The converting to hits idea is a good one for as you say monofilament wire must
> kill someone eventually. The system you suggest strikes me as complex as it involves a lot of checking up on detachment Morale
> etc which will disturb the game flow (which for me is a strenth of Epic). Wonder if some arbitrary limit like 10 wouldn't be
> better as smaller detachments would be more likely to be surpressed than bigger ones so the bigger ones more likely to sort
> themselves out.
>
> Alternatively, why not allow a "lucky" removal of more BMs on occasion. If the BM removal roll was a 6 roll a second dice and
> add both numbers together. Therefore there would be a chance of removing 11 BMs in one turn if the dice went your way.
>
> A#
>
> Solzak_at_... wrote:
>
> > In a message dated 9/23/98 10:45:41 PM Central Daylight Time, greg_at_...
> > writes:
> >
> > << Some of my 'Epic' friends (truly BIG folk ... sorry!) and I have been
> > discussing the Disrupts (excessive) points we have touched on here
> > recently. We like Thane's groups' idea about not deducting from Morale
> > Points ay BM's in excess of the detachments total MP's. However, we
> > think this does not entirely cover the effects we would like to
> > recognize.
> >
> > Our thought is that the larger the detachment ... more points also means
> > more MP's, the more BM's it can absorb before the suppression effect
> > starts to become a dispersion and disorganization effect. We are
> > thinking that once a detachment has as many BM's on it as necessary to
> > be equal to its MP's, then additional BM's would be converted to "hits"
> > or a unit destroyed. Our initial thought is to have every two BM's
> > convert to 1 hit. However, this could be a different ratio, more
> > variable and/or possibly race dependent. Our initial thought is that
> > the Defender would select the unit to be "hit" or destroyed ...
> > destroyed may be the better term, since we do not see allowing them to
> > select a unit with a "Save", at least as long as another unit was
> > available to be hit.
> >
> > This seems to address the rules problem or 'cheese shop' issue of
> > excessive BM's causing a victory without combat.
> >
> > First, what do you think of this idea in general?
> >
> > Second, who would be willing to do some playtest to see what the correct
> > ratio of BM's to units destroyed should be and how the rule would work
> > in general? >>
> >
> > Personally it sounds great to me...It really does make since when you think
> > about it...Monophiliment wire has to shred SOMETHING. Biovores have to land
> > spores on SOMETHING. Snot from the contagions has to hit SOMONE. I personally
> > love the idea.
> >
> > Scott
Received on Thu Sep 24 1998 - 18:09:28 UTC

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