This is a nice idea and opens the door to all sorts of Thunderhawk "specials"
which would go some way to giving the Marines some air support without using an
Imperial Navy detachment of Marauders and Thunderhawks. It has a good feel in
terms of being in line with the game philosophy.
What others possibilities can we come up with? Death Rays and Mega-Cannon
mounts are obvious but what about other missions etc?
H'm
A#
Geoff Kemp wrote:
> All this talk of disrupts reminds me of an I dea I had a little while ago :
>
> FLYERS - Thunderhawk Variant 1 (psy ops)
>
> The original idea for this comes from the Gulf War in 1991, where C-130
> transports were used on special "psy ops" missions, these missions were
> mostly launched by the Georgia ANG, for those who are interested. I�ve
> decided to see if I can recreate these units in E40K, as the closes this to
> a C-130 in E40K would be the Thunderhawk.
>
> A psy ops Thunderhawk, has instead of transport capacity, equipment to
> disrupt enemy communications and battlelines. This often consists of both
> telepaths, to disrupt communications and implant "suggestions" in to the
> minds of the enemy, and Tele kinetists, to destroy enemy armour with their
> powers. Also contained are electronic equipment such as ECM gear and
> holographic projectors.
>
> These flyers are deployed by the Imperial Navy to assist in offensives by
> the guard, often rendering the enemy so demoralised that the Imperial Guard
> detachments are often only left with a clearing up job to do.
>
> FLYERS
>
> Uni Speed Range Firepower Assault Armour Special
>
> Thunderhawk Flyer 30 cm Disrupt x2 1/4 6+
>
> Tip: this might sound really obvious but I think this would be best on
> "Ground Attack" missions
>
> Points value :- 105
>
> Note this variant of the Thunderhawk, like Titans is in a detachment of 1
Received on Fri Sep 25 1998 - 17:06:51 UTC
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