Re: [Epic] Titans and Eldar (looooong) (was: Titans and CC)
Renaud Delhaye wrote:
>
> e_siegel_at_... wrote:
>
> >I've always felt the 10cm move of the enitre spirit host always put
> >it in an awkward position in relation to the rest of the Eldar army.
> >With every other unit capable of 25cm or better movement, the spirit
> >host for me was regulated to just mop up action and maybe sentry
> >duties around Tempests and Prism Cannons and the like. Also if you
> >do use it to assault the enemy, living Eldar must be near each
> >detatchment,
> >so your slowing down additional troops as well.
>
> Don't tell me you're moving your entire army 25 cm ahead on first turn?
>
> The Eldars have quite a "sit back and shoot" army (at least a wing of the
> army must stays behind, otherwise you're losing your range advantage).
>
> So, the Spirit Host should play a "forward defense" role, remaining in
> range and sight of the enemy and attracting its fire. Note that if you're
> clever enough to hide the Warlocks (in a nearby forest, for example), the
> spirit host will never be broken and your foe'll not gain VP's for killing
> Dreadnoughts and Wraithguards. For 450 pts, the spirit host is a real
Unless you are playing against the Tyranid Swarm with the Bio-Assasin
card. I have very good luck, I draw this card in my initial hand about
60% of the time. It allows a free close combat against any command stand
and can be played at any time. I use it against the warlock controlling
a spirit host in the order phase after orders are placed and before
orders are revealed. Not only do I get the vp's for the spirit host, but
those eldar units relying on the warlock for orders get no orders that
turn!
danlobb_at_...
Received on Thu Mar 27 1997 - 12:42:06 UTC
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: Tue Oct 22 2019 - 13:09:16 UTC