Re: [Epic] Titans and Eldar (looooong) (was: Titans and CC)
e_siegel_at_... wrote:
>I've always felt the 10cm move of the enitre spirit host always put
>it in an awkward position in relation to the rest of the Eldar army.
>With every other unit capable of 25cm or better movement, the spirit
>host for me was regulated to just mop up action and maybe sentry
>duties around Tempests and Prism Cannons and the like. Also if you
>do use it to assault the enemy, living Eldar must be near each
>detatchment,
>so your slowing down additional troops as well.
Don't tell me you're moving your entire army 25 cm ahead on first turn?
The Eldars have quite a "sit back and shoot" army (at least a wing of the
army must stays behind, otherwise you're losing your range advantage).
So, the Spirit Host should play a "forward defense" role, remaining in
range and sight of the enemy and attracting its fire. Note that if you're
clever enough to hide the Warlocks (in a nearby forest, for example), the
spirit host will never be broken and your foe'll not gain VP's for killing
Dreadnoughts and Wraithguards. For 450 pts, the spirit host is a real
bargain as "fire-magnet", much better than a costly Warlock Titan which
would anyway be very lucky to shoot before going down in flames.
Last time I played (5 days ago, 10.000 pts battle against Squats), I used
this tactics and it worked perfectly well (76-43 for the Eldars in two
turns, with the squats stupidly firing valuable weapons at my spirit host).
Renaud
Received on Thu Mar 20 1997 - 15:14:52 UTC
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