Re: [Epic] Epic 40K Facts
> Yes. One more time . . . There are 4 phases in the turn. You determine
> initiative each turn by drawing a chit from a cup. The force with the
> higher strategy rating gets 3 chits and the loser gets 2. So, if you have a
> lower strategy rating, the best you can do is break even (2 out of 4
> phases), and if you have the better strategy rating, you can win up to 3/4
> of the initiative.
>
> Temp
Hm, when we played there seemed to be some rule which allowed the ork
player to put his drawn chit back into the cup - net result was, he
seemed to win initiative at least as often as we did. And it was only
the shooting phase where it seemed particularly important to go first.
Richard
Received on Fri Mar 28 1997 - 00:30:03 UTC
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: Tue Oct 22 2019 - 13:09:16 UTC