At 11:52 AM 3/4/97 -0800, you wrote:
>>>If you play with that ridiculous ruling that allows prism cannons to ice
>>>GDs, take plenty of those to keep those nasties in hiding.
>
>>Why exactly is this ruling "ridiculous"?
>
>Ridiculous, as in a 50 point unit shouldn't be able to cow the Gods on
>earth that are the Greater Daemons of Chaos. A prism cannon can go one on
>one with a Greater Daemons, and I'll put my money on the prism cannon
>everytime if you allow the prism cannons to negate Chaos card saves. It's
>like playing the way my group did for a while, that prism cannons can fire
>upon buildings, since it says so in background fluff.
>
>Now, I'm sure if I don't say something here I'll receive some angry retort
>saying something like, "well the GDs can go hide in the woods. That's what
>cover is for." Or something along those lines. It's just that I don't
>think that these Greater Daemons should have to be skulking about in
>shadows and stuff to be able to survive. Entire planets worship just one
>of these Daemons as their god, and it my view that there are already
>entirely too many units that can ice Greater Daemons (hence my gaming group
>has divided psy powers into real space energy (ie weirdboy tower) and
>psychic energy (Librarian) and made it so that only psychic energy can kill
>GDs without recourse).
>
>>Agro
>
>Michael the Liu
>
>
I reckon it'd be pretty hard to cinvince anyone that a GD gets to use chaos
cards against a wierdboy...
(BTW, did you know that in addition to urinating on Avatars, Fleshounds are
quite immune to prism cannons and wierdboyz? :-)
Agro
Received on Fri Apr 04 1997 - 07:15:42 UTC
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: Tue Oct 22 2019 - 13:09:17 UTC