duckrvr_at_... writes:
> At 12:33 PM 4/13/97 -0400, you wrote:
>
> > If this is correct, does this mean that there is only a 1 in
> >36 chance of destroying a T-hawk each time it goes out? And since it
> >is sent back to be repaired after it is hit, you only get one chance
> >to destroy it?
>
> Yes, but if you hit it, it can't land, and has to spend a turn repairing,
> and a turn rearming before it can return. So you have taken it out
> for 3 turns.
True, but you also haven't gotten any Morale loss out of him
for it. The Thunderhawk, as usual, is a plenty powerful bomber
without worrying about the troop carrying capability (Gee, sounds like
before). This makes a detachment of T-hawks almost impossible to get
morale out of.
> > It says to work your way down from initiative. It doesn't
> >mention alternating fire. Does this mean that if I have 5 Nightwings
> >(4/2 assault) and 5 Fighta-Bommerz(3/2 assault), each of the
> >Nightwings will try to shoot one of the Fighta-Bommerz before they can
> >retaliate? This could suck for the Orks.
>
> Yep.
I've been getting conflicting responses. How do I know if this is
true as written (no alternating fire, just like it isn't mentioned in
the rule book), or alternating fire, like in the example given in the
Battles Book? Since Jervis says the examples are hosed...
Mark
Received on Mon Apr 14 1997 - 23:28:14 UTC
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