Re: [Epic] blast markers vs super-heavies

From: Aaron P Teske <Mithramuse+_at_...>
Date: Tue, 15 Apr 1997 10:01:16 -0400 (EDT)

Excerpts from Epic: 15-Apr-97 [Epic] blast markers vs sup.. by "Keith
Laidlaw"_at_napier.a
> according to the ruleboyz and gw store staff, superheavies are NOT
> affected by blast markers. try out 11 land raiders vs a reaver titan
> (almost same points cost) and tell me which is an abuse of the
> rules...

Actually, the section on "War Engines and Blast Markers" (Rulebook,
p.40) makes it looks like War Engines *are* affected by blast markers to
see if they can move:

"War engines always count as having the special ability 'Stubborn' so
they may re-roll the dice when they take a Leadership test in order to
move. They also add +1 to the dice roll if their starting DC was over
15. Note that if a war engine fails to move because it doesn't pass a
Leadership test it doesn't count as immobilised for the purposes of
shooting."

Which means that the Tyranid's ability to ignore blast markers for
movement (synapse critters *always* pass LD tests, and BTs are synapse
critters) is important; it lets the thing keep on coming. However,
putting the blast markers on 'em is still important, since it looks like
they still are affected by blast in general, ie if there are 5 blast
markers on a bio-titan its opponenet will get +1 to their
assault/firefight die roll.

                    Aaron Teske
                    Mithramuse+_at_...
Received on Tue Apr 15 1997 - 14:01:16 UTC

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