Re: [Epic] Things I miss in E40K

From: Timothy J. Kilgore <tkilgore_at_...>
Date: Wed, 16 Apr 1997 13:29:56 -0400 (EDT)

At 11:50 PM 4/16/97 -0500, you wrote:
>At 12:16 PM 4/16/97 -0400, you wrote:
>
>>I have had no problem with command structure in my eldar army in any of the
>>three games I have played. I make detachments that will stand up with
>>eachother. None of this guardians without transport, dreadnoughts and bikes
>>mix up. I take a jet bike detachment. Farseer on Vyper, 10 jet bikes, 5
>>Vypers. 10 stand of swooping hawk with exarchs. 1 Farseer in Falcon. 10
>>Aspects, and 5 wave serpents. I haven't trade this yet but I am looking for
>>a slower detachment to give supporting fire. Perhaps Dark reapers with war
>>walker support.
>
>If you come up with a good way to make an Eldar Arty detachment, I'm all
>ears. The best combo I can see (from a points to nightspinner basis) is a
>Nightspinner HQ, 5 falcons, and 5 regular nightspinners. The same thing
>happens with AA units and dreads and war walkers, but you can mix in falcons
>or DRs, respectively, and match abilities much better than falcons and
>nightspinners.
>
>Temp
>
>

I'm trying to think something up but I'm not sure. My style of play is to
get on thier half of the board and fight there. So I need a unit which will
get there and stay there. I tried scorpions but they either kick the living
crap out of everything or blow up before they shoot. I'll let you know what
I come up with.


                Timothy J. Kilgore
                tkilgore_at_...

You know Aerosmith is getting old when they start singing songs about thier
aching joints "Falling in Love is Hard on your Knees"
Received on Wed Apr 16 1997 - 17:29:56 UTC

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