Re: [Epic] [E40k] Specialists / Special Ability Costs

From: Richard Dewsbery <dewsbery_at_...>
Date: Sat, 19 Apr 1997 11:59:23 +0100

Mark A Shieh wrote:
>
> > To upgrade to a hero costs about +50%.
>
> It seems to depend by race.

I agree. It seems that the better the upgrade makes the basic unit, the
more it costs.

> > To make up options not on the lists, you'll need to feel your way
> > through, but as a starting suggestion, terminators with the additional
> > assault ability (as suggested by JJ) should cost about 22 or 23 pts
> > (either 19 plus 3/4 for assault, or basic marines made heros at 15 +
> > 50%). I'd say 23, looking at them in comparison to Captains (although
> > if bulleid, I'll concede that you can as easily make a case for them
> > costing 10pts as they have the same stats as the Captain - but +6 seems
> > a bit expensive for the assault ability).
>
> Eh? "Hero" doubles your assault, "Assault" adds one and
> penalizes your shooting. I see the stats on a Captain being
> significantly different than a Marine with "Save" and "Assault". I'm
> looking at the inside back cover of the armies book.

Er, I was "shooting from the hip" here, and thought that Hero was
basically assault plus save - wrong. Mark has it right though.
>
> Speed Range FP Assault Armour Cost
> Captain 10cm 30cm 1 6 5+ 25
> Assault Termie 10cm 15cm 1 4 5+ 19+???
> Termie 10cm 30cm 1 3 5+ 19
>
> (Save, Stubborn, Rapid Fire on all 3)
>
> 3 points seems plenty.

On reflection, you're right.

> I've also felt that Marines and Chaos Marines really aren't
> that different, so giving them the Terminator upgrade table that Chaos
> has would be the simplest solution. (Stubborn appears to cost 1
> point, and Chaos Space Marines appear to be 1 point overpriced)
>
> Mark

Richard
Received on Sat Apr 19 1997 - 10:59:23 UTC

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