Re[2]: [Epic] Redemption

From: by way of Michael the Liu <mikethel_at_...>
Date: Wed, 23 Apr 1997 20:49:20 -0700

Well, here is the response to my post a while ago asking for summaries of
what the new Epic computer game (Redemption) is going to be like. He
private mailed me this to avoid making it seem like he was taking a cheap
shot at advertising, but I honestly think that most of you are interested
in this, and he has agreed to allow me to forward this to the list. He
also mailed me some pics of screenshots, but since they're 2 MB (less
zipped) I won't forward those too.

>> Could you give us a brief summary of some of the key features of the
game, >> and things that you think we would be interested in about the game?

>Premise:
>(Campaign game)
>The Imperial planet of Volistad has been overrun by Orks. Your are the
>Lord High Command, in charge of a limited number of IG troops - you must
>take back the planet within n number of turns (not finalized at this point)
>or face the consequences. The Ultramarines will secure a landing site;
>after which, you're on your own. You will need to fight tactical battles
>as well as manage the overall war effort at the planetary scale.
>
>(Quick battle)
>You're either Ork or Human (IG or U). Pick your points, pick your mission,
>pick your map. Up to four can play; multiple Ork/IG/U force possible.
>
>Combat System:
>All handled by the computer, using combi stats. Some stats from Epic, some
>from E40K, some from 40K itself...
>
>Units:
>Units are all rendered in 16-bit color. The art (at this point) is based
>off of Epic/Titan Legions, not the Epic97; we've also got to add flyers as
>per the new set. Suggestions?
>
>Imperial Units-
> Rhino
> IG Commissar
> Thunderhawk Gunship
> IG Manticore Battery
> IG Tactical Platoon
> Knight Paladin
> Mordian Assault
> Mordian Heavy
> Mordian Tactical
> Tallarn Assault
> Tallarn Heavy
> Tallarn Tactical
> Catachan Assault
> Catachan Heavy
> Chimera
> IG Basilisk
> IG Bombard Battery
> Hellhound Firethrower
> Deathstrike Missile Battery
> Whirlwind
> SM Scouts
> SM Vindicator
> SM Land Speeder
> Baneblade
> Shadow Sword
> Storm Hammer
> IG Rough Riders
> Predator
> Leman Russ
> Warhound Scout Titan
> Reaver Titan
> Warlord Titan
>
>Ork Units-
> Gretchin Mob
> Mekboy Speedsta
> Mekboy Kannon Speedsta
> Weirdboy Tower
> Mekboy Bubble Chucka Speedsta
> Mekboy Lifta Droppa Speedsta
> Mekboy Dragsta
> Madboyz Mob
> Evil Sunz Boyz
> Mekboy Pulsa Rockit Battery
> Stormboyz Korps
> Bonebreakas
> Bad Moon Boyz
> Evil Sunz Bowel Burner
> Goff Boyz
> Evil Sunz Spleenrippa
> Giblet Grinda
> Goff Lungbursta
> Battlewagon
> Evil Sunz Gobsmasha
> Bike Boyz Mob
> Nobz Warbikes
> Warbuggy Squadron
> Goff Gutrippa
> Bonecruncha
> Stompers
> Mekboy Gargant
> Slasher Gargant
> Great Gargant
>
>Key Points:
>Campaign game (tactical & strategic)
>Quick battle (tactical only)
>Full glossary of 40K (Epic & more) terms
>Gothic rock opera sound track
>Full production video for campaign links
>
>Questions / Feedback:
>Let 'er rip. It is rather late, but some changes *could* still be made...
>
>Screenshots:
>Attached (I'll resend if there is a problem). Remember, WE ARE NOT EVEN AT
>ALPHA YET. Still several more months of fine tuning/artwork to go.
>
>Thanks,
>- Eb

And here are his responses to some of my questions:

>> I assume that making a campaign takes too long to consider making multiple
>> scenarios? Are there difficulty levels to add replay value to the
>> campaign? Can the campaign be played multiplayer?

> Yes as to the first. For the second, there will be difficulty levels
> as well as random force placements for each & every scenario in the
> campaign.
>
> Campaign is single-player only (damned video clips).

>> Can you make your own maps and scenarios?

> Scenarios yes, via the Quick Battle option. At this point, we won't
> be putting out the map editor.

>>Can the game be played over the Internet?

> Yup.

>> Kinda disappointing that it doesn't follow a rules set, but this could
>work to > your advantage as Activision demonstrated with Mechwarrior 2,
>which is a > better game than Battletech. Though since you're not making
>it real time I > suppose it doesn't really matter. Are you including stuff
>like supression and > fire points in your behind-the-scenes rules set?

> Only reason is because some of the units we wanted to include don't
> exist (in any edition) of Epic. Other than that, we're following the
> E40K rules (so yes to supression & fire points).

>> Are you planning on adding in the Marauder, Thunderbolt and drop pods?

> As possible.

>> Are you actually going to have each of these infantry perform
differently on >> the battlefield or are these just art differences? Why
is it that Catachan >> has no Tacticals?

> Mostly art differences, although they will do better in given
> scenarios based on the terrain type (i.e. Tallarn troops will do
> better in desert scenarios, etc.). As to the Catachan Tactical...
> hmnn... I'm not sure to tell you the truth. I'll check in to that.

>> Can these be fitted with all three missile rounds?

> Yup.

>> Did you give the Titans customizable weapons fits?

> Most definitely.

>> The Ork list looks pretty good except the noticable absence of
fighta-bommaz >> to provide air support, but I suppose you'll add those in.

> Correct. We're working on those now.

>> Are the lists complete or are you still adding in units? That Imperial
list >> is kinda short on units compared to the miniatures game...

> Let me know what suggestions you have. Can't promise much, though, at
> this point.

>> I know that some of those comments are kinda nit picky, but its the
little >> details that make or break a game (for me at least :P ).

> That's what we're aiming for! The "flickering torch" factor...

Well, if anyone has any constructive feedback or suggestions (obviously
they can't do anything like add in another army at this point, well maybe
they can, but I doubt it) I'm sure he'd be more than happy to see it.

Michael the Liu
Received on Thu Apr 24 1997 - 03:49:20 UTC

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