RE: [Epic] Tyranids and loosing combat: WAS: genestealer moves 95cm
 
On Mon, 28 Apr 1997, William A. Calderwood wrote:
> 
> >Oh yeah, I've also been playing bugs in E40K lately.  Assault Spawn work 
> >great, as long as they aren't in a detach that loses a close combat.  
> >Then, if I understand the rules for rampagers correctly, the ones that 
> >are within 15 cm of the enemy, die.
> >
> 
> This only happens if a broken unit ends its retreat movement within 15cm
> of the enemy. As tyranids do not break, unless all of the synapsis are 
> dead, this should not be a problem.
> 
> Because someone will want a Quote:
> 
> Pg 97
> 
> "SYNAPSE CREATURES:
> Tyranids always pass any Leadership tests they are required to make
> if a swarm has any Synapse creatures stil alive. Test for leadership
> as normal if a swarm has no surviving Synapse creatures. In addition,
> a Tyranid detachment can never be broken if it still contains Synapse
> creatures. If the detachment loses a close combat or firefight it
> must retreat as normal, but the detachment is not marked as broken.
> The means it may be able to counter-attack those who tried to 
> drive it off. Not that all tyranid war engines count as synapse
> creatures."
> 
> 
> 
> wac Hive Tyrant (wac_at_...)
> 
> The wave of bugs is just toooo much for you... GIVE UP NOW!!!
> 
> 
Well, what do the other bug players think about this?  I sure hope that I 
was reading this wrong (that'd make the now next to worthless carnifexes 
a little more survivable).
So, how did the rest of you take the tyrannid/rampager rules?
Later,
Rich
Received on Mon Apr 28 1997 - 19:26:01 UTC
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