RE: [Epic] Tyranids and loosing combat: WAS: genestealer moves 95cm
>Oh yeah, I've also been playing bugs in E40K lately. Assault Spawn work
>great, as long as they aren't in a detach that loses a close combat.
>Then, if I understand the rules for rampagers correctly, the ones that
>are within 15 cm of the enemy, die.
>
This only happens if a broken unit ends its retreat movement within 15cm
of the enemy. As tyranids do not break, unless all of the synapsis are
dead, this should not be a problem.
Because someone will want a Quote:
Pg 97
"SYNAPSE CREATURES:
Tyranids always pass any Leadership tests they are required to make
if a swarm has any Synapse creatures stil alive. Test for leadership
as normal if a swarm has no surviving Synapse creatures. In addition,
a Tyranid detachment can never be broken if it still contains Synapse
creatures. If the detachment loses a close combat or firefight it
must retreat as normal, but the detachment is not marked as broken.
The means it may be able to counter-attack those who tried to
drive it off. Not that all tyranid war engines count as synapse
creatures."
wac Hive Tyrant (wac_at_...)
The wave of bugs is just toooo much for you... GIVE UP NOW!!!
Received on Mon Apr 28 1997 - 16:36:30 UTC
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