Re: [Epic] E40k from 2ed Perspective

From: richard milton baird <rmbaird_at_...>
Date: Mon, 28 Apr 1997 14:29:41 -0500 (EST)

On Mon, 28 Apr 1997, Scott Shupe wrote:

> oki_at_... wrote:
> >
> > BTW, as I have not played any E40K (hopefully in abt a week's time. Yippee)
> > I would like to get more feedback from prev. edition Epic player. How does
> > this extreme assault movement as well as the shortening of weapon's range
> > affect the gameplay as compared to the old Epic system
> >
> > Any feedback would be much appreciated.
>
> OK, well I finally got to play the game this weekend. Tried
> 2 small (500 pt) Chaos vs Tyranids, and one 1500 pt Chaos vs SM/titans.
>
> As far as I can figure out, unless you have a wide open space
> around you, you're not going to get to shoot at assaulters before they
> get a chance to smack you. This makes artillery fairly important, since
> it can shoot at anything in range (no LOS needed). OTOH, if you can
> put a few blast markers on non-tyranid assault troops, there's a chance
> they will fail their Leadership test to move in the assault phase,
> leaving you safe & sound for a turn.
>
> So it kinda sucks that (generally) you won't be able to shoot
> at the CC troops before they get to you.
>
> Oh, and the bugs' ability to auto-pass Ld tests really sucks,
> too.
>
> Scott
> shupes_at_...
>
Sounds like my bugs weren't the only ones to eat a chaos force this weekend.
Go bugs!!!
Later,
Rich
Received on Mon Apr 28 1997 - 19:29:41 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 13:09:24 UTC