Re: [Epic] 2nd ed. - Cannons of Khorne
At 08:53 PM 1/5/97 -0500, you wrote:
>At 10:21 PM 4/30/97 +0000, you wrote:
>
>>Cannons of Khorne are still the best artillery available to chaos without
>>taking IG allies (a practice I consider cheesy).
>
>I think the doom mortars are better, although they are fire magnets, much in
>the same vein as silver towers. Of course they are harder to break, and
>don't give up the VPs of the towers. Also, if you can actually survive the
>first turn, chaos virtually always has more VP, so they become much tougher
>and more effective. Usually, I only have one or two left at that point, but
>they can still lay down some good firepower.
>
>>For all of their (alleged?) ineffectiveness, COK scare the hell out of
>>people and with their unlimited range, they are not very vulnerable to
>>return fire...
>
>They don't need to. They break themselves. But I can't deny that the
>psychological advantage is significant, even on a table top game.
>
>>In my experience you need at least nine (3 detachments) to make them
>>effective, but I am rarely disappointed...
>
>Maybe the massed technique will make it worth it. I've never fielded them
>in that quantity.
Try it a couple of times, you'll probably like it...
Agro
>
>Temp
>
>
Received on Thu May 01 1997 - 21:42:19 UTC
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