Re: [Epic] [E40k] Call for Playtesting.

From: Erik Rutins <snowdo1_at_...>
Date: Wed, 7 May 1997 15:17:37 -0400

Scott:

You're right about the armor, normally. But now consider Death Rays
and Anti-Tank weapons. Suddenly 5+ with 4+ unmod. save is much better
than 6+ (which becomes 4+ or 2+).

Regards,

- Erik

"Look within. Within is the fountain of good, and it will ever bubble
up, if you will ever dig."
- Marcus Aurelius

----------
> From: Scott Shupe <shupes_at_...>
> To: space-marine_at_...
> Subject: Re: [Epic] [E40k] Call for Playtesting.
> Date: Wednesday, May 07, 1997 2:31 PM
>
> Paul Tobia wrote:
> >
> > Unit (Role) Move Range FP AV Armor
Notes Pts.
> >
------------------------------------------------------------------------
-----
> > Paladin (Tactical) 25cm 45cm 2 6 6+
    35
> > Heavy (LR Sup.) 15cm 60cm MC(1) 3 5+ Sv
    55
>
> Maybe my math is way off, but isn't an armor of 6
> give you the same exact protection as an armor of 5+ & a
> save? ie armor of 6 = opponent has 1/6 chance of hitting
> and destroying you; armor of 5+ & save = opponent has 1/3
> chance of hitting and then a further 1/2 chance of destroying,
> 1/3 * 1/2 = 1/6.
>
> Scott
> shupes_at_...
Received on Wed May 07 1997 - 19:17:37 UTC

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