Re: Daemon cavalry (prev : [Epic] more lost figs)
On Thu, 15 May 1997, Scott Shupe wrote:
> oki_at_... wrote:
> > I would like to propose that of a new infantry specialist - Daemon cavalry.
> > Probably with the following stats :
> > The following attributes are common to both Daemon cavalry.
> > 1. Speed doubled.
> > 2. Tripled during Assault phase if charging.
> > 3. Counted as vehicles (no hiding in buildings etc)
> > 4. Add + 1 to their Armour value, up to max of 6.
> These are simply the standard calvary mods, right?
Sure seems like it.
> > * The Emp's Children special ability Assault could be changed to be either
> > Infiltrators, Heavy Weapons (but heavies on Cavalry ?), Assault, but the
> > value point below is based on Assault.
> No need to load them up with special abilities. I
> think just giving them calvary is enough - the AV of 3 is
> certainly adequate, and letting them keep the 30cm range
> keeps them somewhat flexible.
> The juggers are fine the way they are.
> > Cost:
> > CSM squad 15 points per unit
> > Extra cost to :
> > Upgrade to Juggernaut cavalry (Rampage, Assault, Cavalry) +4 pts per unit
> > Upgrade to Slaneesh Steed cavalry(Rampage, Assault/Infiltrators) +3 pts perunit
> Oi! Where are the disc riders?!?
They should be there too...
> Looks like you're using +2 pts for calvary? Just
> wondering where you extrapolated that from - as far as I
> can tell, calvary costs about +6 pts (looking at flesh hounds
> & slaanesh fiends). Chaos Lords don't pay anything, but then
> characters get jump packs for free too.
> Assuming +6 for calvary and +2 for skimmer (I have
> no real justification for that, I can't think of anything
> that could be upgraded to skimmers):
The point differance oth The Lord of Change and the Keeper of Secrets is 2
pts. KoS have Stubborn, while the LoC have Skimmer. Stubborn costs 1 pts
fore the Thousand sons so I guess Skimmer should cost 3 pts then.....
> Upgrade to Disc Riders (Calvary) +8 pts per unit
> > The stats are as follows:
> > Mov Range FP AV ARMR Special
> > Khorne's CSM &
> > Juggernaughts 15cm 30cm 1 3 5+ Assault,Cavalry,Rampage
> > Rapid Fire
> > Emperor's 15cm 30cm 1 3 5+ Cavalry, Assault *
> > Children &
> > Steeds of Slaanesh
> If you're just modifying a CSM squad, Move should be
> 10cm, correct?
A.I.C. rules for CHAOS
Received on Thu Jan 01 1970 - 00:00:00 UTC
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