[Epic] Re: Epic 40K vs Epic Space Marines .... what?

From: Richard <dewsbery_at_...>
Date: Tue, 27 May 1997 10:24:22 GMT

>Also, it seems to be cheese free, at least "straight from the box", but I fear
>that GW will hose this up, based on what I have heard is going to be in WD 210,
>which may cause me to retract some or all of the above.
>
Cheese available in four flavours - blood angel, dark angel, white
scar and space wolf. Now there's a surprise.

Actually, on reflection it's not too bad. So all Space Wolves get +1
assault, for a few extra points. It'll scare the ork players, that's
all.

White scars may be able to retreat after combat, but they'll still be
in shooting range. And no armour companies. Might scare the tyranid
players, that's all.

Ravenwing can dodge bullets. For +20% on their points cost (except
for the commander - looks like the rest of the marines got screwed
when they were asked to pay 25 points for a bike mounted captain).
What this means is they have an armour of 5 in return for 1/2
firepower, normal movement. I think by and large I'd prefer to be on
assault orders (cover the ground in 1/2 the time, take 1/2 the blast
markers, lose the same casualties) - for bikes, speed is usually of
the essence.

And blood angels get the death company and chaplains. CR too much
about these - assault plus rampage IIRC, for a few more points.
Bearing in mind the dangers of CC, a d6 roll-off, loser is broken (and
for rampagers, dead) I think I prefer the vanilla flavour of codex
chapters.

Richard
Received on Tue May 27 1997 - 10:24:22 UTC

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