RE: [Epic] more thoughts on Epic40K
Its simple. Look at every single supplement for 40K - the imperials got
more
from dark millenium than anyone did. their psykers can choose from 24
cards,
they have far more vehicle cards than everyone else, they have access
to an
allies list in tournaments whilst no-one else can use allies...
---->Most of their psykers can only choose from 1 or 2 decks. Adeptus
powers are useable by Chaos as well, and they have 3 4-power decks, so
there's 20 powers for them. Chaos can also use just about any Imperial
vehicle as well as their own. Orks can take imperials with Blood Axes
in addition to their own. Are you actually claiming that Eldar psychic
powers are too weak? And the tournament rules last time I checked only
allow assasins (cheese - agreed). If they do allow marines to add some
imperial guard, big deal - Guardians are better troops and IG tanks are
usually one big easy target..
I personally feel that if eldar do get their own cards, it will be in
at
least a years time. After all, the warwalker and dreadnought boxed sets
for
40K were released ages agon, and yet we only got the vehicle cards last
month.
----> Again, I said outside of dreadnoughts, they haven't had any boxed
vehicles. Last month you got a two-seat attack bike and Lo and
Behold...
My eldar didnt gain any "spifffy2 new add-ons when their codex came
out, but
look at the space Wolf/imperial guard special rules.
---> Ummm, Teleporting Warp Spiders weren't a spiffy new unit?
Wraithguard who's guns ignore armor aren't spiffy? The Phoenix Lords
aren't just a little bit powerful? I don't know about where you play,
but there's plenty of bitching about "Eldar Cheese" where I
play.They're one of my 2 main armies (marines are the other...), and I
bought the book the week it came out , and I played 1st ed as well, so
let me tell you, they got a nice power-up when that book came out. As
for Space Woofs, Harlequins can hold up / beat Space wolves pretty
much all the time, as if the Scorps and Banshees weren't enough. That
fight usually comes down to who charges first...
I agree the Woofs have plenty of cheese rules, but they lose as many
games as everyone else that I've seen. Everyone gets their special
rules and power weapons when it's their turn. A lot of it goes away if
you eliminate special characters which fortunately seems to be the case
with THIS Epic.
(And are you saying above that the Imperial Guard have too many
special rules? They LOST capabilities with their codex...)
Chris Miller
Received on Thu May 29 1997 - 17:52:00 UTC
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