Re: [Epic] more thoughts on Epic40K

From: Jon & Patty <bitn1byte_at_...>
Date: Sun, 01 Jun 1997 12:09:05 -0500

Peacekeeper-� wrote:
>
> Very final point - if every army gets a couple of slightly different
> detachments, and fate deck then everything should be okay - its just whether
> they do that. Based on past evidence, its likely only space marines will get
> these add-ons...
>
> Wasn't that the main gripe about epic 2ed? The fact that every army had special rules ect. <grin> Had to say it. Hopefully we won't go that way again. I thing, marines with rampage arn't that bad, you firefight them and everything within 15cm of your units dies.
>
> I know I'm replying to multiple post here but...
>
> Played a 2000 point game wednesday, Marines vs Eldar.
> This was my first large game, all the other games I played being 500 points.
> (Marines won.)
>
> Highlights, notes and observations.
> It was a meeting engagement with no formal mission.
> In fact, we forgot to deploy objectives till after setup and
> basicly played till we ran out of time, (i.e the store closed about 2 hours after we started.)
>
> Yes, i'm, eldar.
> 1)Artillary Rules! It efectivly prevents you from marching, because when you march you are vulnerable to fire, as the attacker gets more dice and artillery can take advantage of that. I spread out and still got massacred.
>
> 2) I used 3 scorpions with mixed results. The variability of these units is annoying. For instance they never hit beyond the first turn of a 3 turn game. (Rolled a total of 3 1's for shots)
>
> 3)Putting a single anti-tank weapon is good. You inflic an extra blast marker on a 4+. (1 SHW, and you have to hit). It's a good thing death rays are limited to war machinges.
>
> 4)Took 4 night spinners. They did fairly well, inflicting 3 BM every turn. (1 for 4 weapons and 2 hits).
>
> q)Do you have to make a leadership test to move in the movement phase? We couldn't find anything either way. Part of the poblem I thing is that GW does not organize their rule books to well. I wish they would devide it up into rules and background. (and have more background).
>
> -james
>
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>
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if the unit has blast markers on it it has to make a leadrship test to
move you can't make the check and then decide how to move...after you
decide then make the roll....this info on page 28 I think of the rules
book.....JR
Received on Sun Jun 01 1997 - 17:09:05 UTC

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