RE: [Epic] Guard tactics

From: Everett W. Heller <eheller_at_...>
Date: Mon, 9 Jun 1997 21:34:44 -0400

Check the examples in the rules. Scott is correct.

Everett

----------
From: Elias Tiliakos[SMTP:elite_at_...]
Sent: Thursday, June 05, 1997 10:44 PM
To: space-marine_at_...
Subject: Re: [Epic] Guard tactics


>
> Hmmm. Maybe that isn't so clear. Here's a chart:
>
> E E E E
>
>
>
> O O
>
> H H H
>
>E = enemy trooper
>O = ogryn
>H = IG heavy
>
> If the enemy rolls 3 dice and rolls 3, 3, & 6, you'd lose
>two heavies and an Ogryn because the heavies are the closest units
>that can be affected by the 3's and the Ogryn is the closest unit
>that can be affected by the 6.
>
>Scott
>shupes_at_...
>

Huh, I always took the shooting rules to mean that in the situation you
described, one Ogryn stand would be killed (by the 6), one Ogryn stand
would be unaffected (by a 3) and one Heavy stand would be killed (by the
other 3). So, net effect is one Ogryn and one Heavy, with one die pinging
off of the Ogryn's armor.


Elias
Received on Tue Jun 10 1997 - 01:34:44 UTC

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