You wrote :
>Over the summer I`m planning on playing a campaign using rules I
wrote a
>while back. I`ve just re-read them and noticed an omission. In the
>campaign it is possible for a small army to fight a large army.
Battles are
>normally fought as a normal game of EPIC, but how many victory
points should
>be needed to win the battle. For example in a game 3000pts vs
8000pts,
>
>a) 8000pt army needs 65 VPs to win and 3000pt army needs only
40VPs.
>b) Both armies need a total of 53 VPs to win. (average of each
armies
>individual total.)
>
>I can see advantages to both methods, though I prefer a). Any
opinions on
>the matter are welcome, including any other methods that I may have
overlooked.
>
>
> DSK
What about creating special scenarios for these battles? For exemple
you can imagine that the strongest army is leaded by a high officer
(= extra VPs for the opponent if killed) or this army could have to
take a castle ( = extra VPs for the opponent if it isn't taken)...
With this system each army could have the same need of VPs to win the
battle.
It's not really easy to adapt this to your set of campaign rules but
I think it's more interesting than simple battles where the strongest
army would have a too easy work to win... If you understand French
you can see my Cottman IV campaign rules where I made some special
scenarios to make our battles more interesting unless the different
army sizes. If you don't understand French then you can see my way to
build campaign in the English version of my page.
Bon courage.
Francois Bruntz
Apprenti MIAGE (Universite Paris XII - IBM France)
Please visit my Epic page :
http://www.geocities.com/TimesSquare/Dungeon/2370/
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Received on Tue Jun 17 1997 - 07:35:30 UTC