Scott wrote :
> Tyranids run forward and kick your butt in CC unless you
>manage to take out the synapse creatures before the swarm gets
>to you. They're not as powerful as they were in 2nd edition,
>but they're certainly nothing to laugh at. The army list is
>fairly boring; putting together a 'nid army isn't nearly as fun
>as putting together the other armies.
>
> Chaos is a lot like the marines with hamstrung IG allies
>and some great close combat troops (demons).
>
> Anything you want to know specifically?
>
>Scott
>shupes_at_...
Ah! Un specialiste...
I began the Tallarn campaign just before the new Epic version came
out and I would like to finish this campaign.
I have to play the Chaos against Eldars (and my opponent Chaos
against Space Wolves) but I'm a novice with Chaos and I really don't
know the strong points and the weakness of this army.
So I would like to know, Venerable Maitre Chaotique, your strategies
and other advice.
It's mainly the same problem with Tyranids, I would like to begin a
campaign with some bugs and a genestealer family but I've only played
once with them and it was a Space Marine battle...
Merci de ton aide.
Francois Bruntz
Apprenti MIAGE (Universite Paris XII - IBM France)
Please visit my Epic page :
http://www.geocities.com/TimesSquare/Dungeon/2370/
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Received on Wed Jun 25 1997 - 14:09:45 UTC