> Just a quick comment about flak. Has anybody taken note
> of the fact th=
at if you put your two flak units 30 cm apart
> and 30cm away from you boar=
d edge you creat a 30cm box which
> fliers can't enter without being shoot =
at. Because if
> they enter the section of your board edge directly behind
=
> the flak units, they can be shoot at by your flak.
>
> Some players may a=
rgue that this is a bit cheesy, however I
> argue this is fair. As it is li=
kely that you will have off board
> AA to the rear of your army and while n=
ot perfect, this
> represents the existence of this AA.
>
> This fact is of=
particular importance to armies that have
> artillery or have lots of troo=
p transports. For example
> in two different games I have played recently I=
have caught
> an unweary Ork and spacemarine player off guard by using my
=
> airpower shoot up their troop transports in the first turn,
> before they=
got to move, hereby forcing their troops to
> walk across the battlefield.=
Which was just perfect for my
> artillery and heavy weapon troops.
>
An =
amendment to the adove, if the two flak units are say 20cm
away from from y=
our board edge and 50cm apart you creat a 50cm
box by 20cm box which fliers=
with a 30cm can't enter without
being shoot at. A diagram is below.
* ==
Flak units
50cm
* ----------- *
=
| |20cm
| |
-----=
---------------------------------------------your board
=
edge
Actually, you can just about create a=
60 by 30 box as show
60cm
* -----=
------ *
| |30cm
| =
|
--------------------------------------------------your board
=
edge
(Yes Sean, I cut and pasted =
it, thank you.) The only place a flyer can enter
is place in the center of =
the back lack line. I'm not sure how big this is, also
it would be hard to =
get a flyer in here as it would be hard to judge where
to have them enter w=
ithout measuring. You get the loophole because each flak unit makes a circl=
e. Actually, if you play eldar, I think this will work. I suggested this be=
cause you might be able to trap enemy flyers into flying within in range of=
your flak. Also, since flyers can come in on any edge of the board the sho=
uld be able to get in, unless you have lots of flak. This would only work t=
o cover a static unit, like artillary, in which case the only way to get it=
would be with your own artillary. Sigh. Interesting point.
Assuming a 5+=
armour and flak with a Fp of 2. It has a .5555 (5/9) chance of hitting
a f=
lyer in range. This is actually, better than a fire prism, which cost more =
and has a 50% chance of hitting. However the fireprism has longer range and=
more chance of destroying the flyer. (.25 chance of destruction) vs .222 f=
or the normal one.
Vs an armour of 4 the fireprism has the same chance and =
the flak unit has a 1 chance of hitting and a .75 chance of destroying the =
enemy flyer. However vs an armour of 6 the fireprism has the same chance an=
d normal flak has a .305 chance of hitting and .05555 chance of destruction=
. Thus the fireprism is only signifigantly better vs heavily armour flyers.=
-------------------------------------------------------------------------=
-------------------------------------
"Your incorrect assumptions are three=
fold."
"You assume law still reigns in the Five Galaxies"
"You assume that =
we would be bound by precedents and precepts from the last 10 million years=
."
"But your most incorrect assumption of all is to assume that we care." =
-David Brin, Infinity's Shore
---------------------------------------=
--------------James Nugent----------------------------------------
- application/ms-tnef attachment: stored
Received on Fri Jun 27 1997 - 11:26:46 UTC