---James Nugent wrote:
>
>
>
> During a game we actually came up with a special ability called
NoGuns. Units with this special ability have no firepower whatsoever,
the unit is entirly dedicated to killing the enemy in CC, this was for
things like genestealers, deamons, ect. Units with this ability do not
snap-fire, do not support CC and of course have 0 FP in firefights, It
reduces the unit cost by 1 point.
>
Sounds like a very good idea...
Although CC troops' "shooting" abilities could be explained (rather
perversly)
1) As in the rulebook, CC troops snap fire by attacking units with
scouting troops (eg genestealers)
2) CC troops snap fire on aircraft by pulling nasty faces at the
pilots (again, Genestealers can be pretty ugly)
3) Similarly, CC troops lend support in firefights and assaults by
pulling ugly faces, or alternatively by farting in the enemy's general
direction (if the wind is blowing that way). Assume that friendly
troops are not phased by their comrade's biological fallout.
Christian
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Received on Tue Jul 01 1997 - 12:33:25 UTC