RE: [Epic] Flak

From: Brian Douglas <bdouglas_at_...>
Date: Tue, 1 Jul 1997 14:43:26 PDT

On Tue, 1 Jul 1997 05:33:25 -0700 (PDT) Christian Nielsen wrote:

> From: Christian Nielsen <raveallnight_at_...>
> Date: Tue, 1 Jul 1997 05:33:25 -0700 (PDT)
> Subject: RE: [Epic] Flak
> To: space-marine_at_...
>
>
>
>
>
>
>
> ---James Nugent wrote:
> >
> >
> >
> > During a game we actually came up with a special ability called
> NoGuns. Units with this special ability have no firepower
whatsoever,
> the unit is entirly dedicated to killing the enemy in CC, this was
for
> things like genestealers, deamons, ect. Units with this ability do
not
> snap-fire, do not support CC and of course have 0 FP in firefights,
It
> reduces the unit cost by 1 point.
> >
>
> Sounds like a very good idea...
>
> Although CC troops' "shooting" abilities could be explained (rather
> perversly)
>
> 1) As in the rulebook, CC troops snap fire by attacking units with
> scouting troops (eg genestealers)
>
> 2) CC troops snap fire on aircraft by pulling nasty faces at the
> pilots (again, Genestealers can be pretty ugly)
>
> 3) Similarly, CC troops lend support in firefights and assaults by
> pulling ugly faces, or alternatively by farting in the enemy's
general
> direction (if the wind is blowing that way). Assume that friendly
> troops are not phased by their comrade's biological fallout.

Or by unblocking their nose at them, shouting 'Go a way or ah weel
taunt you a sicond tahme', or even by the unrestrained use of coconut
armed sparrows (see previous posts ;)

> Christian
>
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And now for something, completely different...
Received on Tue Jul 01 1997 - 21:43:26 UTC

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