David Dresser <lemming_at_...> writes:
> A. Allen McCarley wrote:
> >
> > > The problem that the designers perceived was that the Squats were being =
> > > used purely as a sit back and pound the daylights out of the opposition =
> > > with artillery.
> >
> > What were typical squat forces that people used? I had one regular
> > opponent in SM/TL that liked the squats. His army usually went something
> > like this:
> >
> > 3 Overlord Companies (for a total of 9 gas bags)
> > 3 Colossi
> > 1 Biker Company
> > 2 Gyrocopter Companies
Yow. My reflexes tell me to bury them in Warlocks (Eldritch
Storm each Overlord and possibly dump one in front of a Colossus with
a good firing arc), but that's just as cheesy as the force I'm facing.
Unfortunately, I've yet to come up with a working anti-Squat tactic.
(Getting better though). Nothing I have seems to be able to survive
FF and punch through void shields. And the Overlords are a real pain
to kill, as they've got that wierd save, mostly 75cm? guns, and -25cm
to my range for flying high. My Spirit Hosts have proven themselves
to be moderately effective in killing the Squats, but more
importantly, they usually don't break before the game is decided.
However, we're ususally playing 2500-3000 point games, so the
tactics appear to be completely different. That, and I worry about
fielding anything larger than a Falcon except for the Revenants.
> > It was scary. You almost had to take every objective marker on the board
> > since you weren't really going to be able to get many points out of killing
> > his units... and shifting Collossi off of objective markers was damn hard.
>
> Thing to do is shoot up the bike forces. 8 vps for a little 600 point
> detachment. Seems like alot, it takes 17 to break them.. but my
> opponent would spend almost his entire shooting phase killing bikes.
> It'd usually be worth it. After that just concentrate fire on one
> overlord detachment at a time, break them with sheer volume of dice.
> Colossi are the same.. don't shoot at them unless you shoot everything
> at them until they go down. Gyrocopters have the most amazing break
> point, so it's usually not worth going after them unless you can squish
> them all in CC.
I've never failed to break Aaron's Gyrocopters, but am 2-3
bikes short on a somewhat regular basis. I like the breakpoint of 7/9
Gyrocopters, especially since they've got to be somewhat close in
order to be effective. They're worth CCing with a Jetbike if one gets
too close, and are relatively easy to shoot down, as it's generally
one of the few Squat units with Advance orders.
The bikes are a real pain. There's just too damn many of them
for me to get them all sometimes.
Mark
Of course, I haven't actually played Epic since last year, and E40k
since early May, I think.
Received on Thu Jul 10 1997 - 17:42:54 UTC
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: Tue Oct 22 2019 - 13:09:38 UTC