RE: [Epic] [EPIC] Ordo Malleus

From: James Nugent <jnug1453_at_...>
Date: Mon, 14 Jul 1997 07:52:56 -0400

>> Grey Knight Space Marine squad 34 points
>> Consists of 2 Space=
 Marine units (Ordo Malleus)
>> Extra cost to:
>> Mo=
unt in Rhino +7 points
>>
>> Notes: If an Ordo Malleus =
detachment consists entirely of
>infantry
>>
>> units it may be =
deployed using drop pods.
>
>-------->I like the idea of having an anti-dae=
mon unit. I just have a
>few suggestions:
>
>1) Grey Knights ALWAYS wear =
terminator armour. The only reason that
>not all space marines wear tactic=
al dreadnought armour is because of
>lack of resources.

I definitely agree=
 that Grey Knights should all be teminators. But
I don't know how they wor=
k in 40k.

>2) Grey Nights should always use drop pods, although in their =
case
>they are being teleported down, not dropping. For this reason, I
>ad=
vocate that an Ordo Malleus detachment may not take ANY vehicles,
>always d=
eploys in "drop pods", and furthermore, these drop pods cannot
>be shot dow=
n by the enemy (aint too much to shoot at).

GK units are the same size as =
any other unit which can be shot down.
I think the enemy should get a fair =
shot at the drop pods, since I
don't think you want to give them an unfair =
advantage. If GKs are
to valuable to risk getting shot up landing, land th=
em in a safer
part of the field.

I also think it would still be "in charac=
ter" for GKs to charge in
on thunderchickens.

I also agree that OM detachm=
ents should have no (or at least very
limited) organic support. Such suppo=
rt should come from other
detachments in the army to which they are attache=
d.

>3) There are not many Grey Nights for the Inquisition to spare, so
>t=
heir numbers should be limited. So how about a limit of 1 Ordo
>Malleus de=
tachment in your army?

Definetely.

>4) "Grey Nights are only deployed ag=
ainst daemonic forces as they are
>far too valuable to risk against convent=
ional enemy." (A of the I)
>How about only being allowed to include an Ordo=
 Malleus detachment in
>your army when fighting against Chaos and Tyranids?=


I would restrict them to fighting chaos. Why bugs are nasty, they're
not=
 heretics.

If you are going to restrict GKs to fighting chaos (which I con=
cur
with), then I think you could go ahead and make life easier by just
giv=
ing them Hero status. This gives them their terminator save and
makes them=
 mean kick-ass troops (I think they should be able to kick
anyone's ass, no=
t just demons). Also, I think the fluff mentioned
that the GKs used psychi=
c weapons, or were all psychers, or some
such thing. So you might want to =
give them the psycher upgrade for
+10 pts.

Actually, that's not a bad idea=
, they were not all psycers, but they killed psychers quite easily, and sin=
ce there is no easy rule to have them nullify psychers, they could all be p=
sychers, which would nullify the enemy psychic advantage in CC and FF. I li=
ke this idea, it's in line with the rules and works.
---------------------=
---------------------------------------------------------------------------=
--------------
"Your incorrect assumptions are threefold."
"You assume law =
still reigns in the Five Galaxies"
"You assume that we would be bound by pr=
ecedents and precepts from the last 10 million years."
"But your most incor=
rect assumption of all is to assume that we care."
                                        -David Brin, Infi=
nity's Shore
-----------------------------------------------------James Nug=
ent----------------------------------------





Received on Mon Jul 14 1997 - 11:52:56 UTC

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