Re: [Epic] HTML mail and reinforcements
WD211 has the battle report he refers to. There is also a very interesting
bit in the news section about new releases. I guess some master craftsman
professional creme da la creme can't touch this worlds best modeler
designed metal, TO SCALE, models of the objectives (bunker, fuel depot,
comm. facility, and missile silo). It says they will be released FREE in
the army boxes that are being produced now or you will be able to order
them from mail-order. They look cool, and I will be glad to get them for
FREE if I buy anymore army boxes, but I certainly wont be paying for them,
unless they are like $0.25 ea. when I can make my own just as nice.
At 09:16 AM 7/17/97 -0400, you wrote:
>
>> More on topic now ... I've been reading some of the E40K battles
>> in White Dwarf and was interested in the way that parts of an army
>come in
>> at different places and on different turns. What is the deal there,
>is it
>> something from the rulebooks or a scenario/house rule? Sounds like it
>> could bring some interesting aspects to the game.
>
>Which White Dwarf were these battles in? I've only read the Gogard
>battles between Andy and Jervis, so this is news to me. As far as such
>scenarios go, if you take a look in the battles book there are all
>kinds of deployment rules, from flanking forces to planetary assaults
>to hidden and entrenched positions. So far I have found all the basic
>and historical refight scenario to be a lot of fun, but I was
>disappointed in the Fog of War scenarios. There are a lot of good
>ideas in the Fog of War section, but the random draw system for the
>missions results in some very unsatisfying games, even with playing
>best 3 of 5. Anyway, check out the scenarios in the book and I'm sure
>you'll find whatever they used.
>
>Regards,
>
>- Erik
>
>"Look within. Within is the fountain of good, and it will ever bubble
>up, if you will ever dig."
>- Marcus Aurelius
>
>
>
Received on Thu Jul 17 1997 - 15:21:07 UTC
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