Re: [Epic] E40K:Battle Report - Eldar vs Imperial (very brief)
Ken Taborek wrote:
>
> Vey funny! And, about all the unit's my ork buddy complains about not
> having anymore. Especially the Skullhammas, he loved the triple charge.
> We've kicked around some house rules, but haven't played any yet. Anyone
> got any solid rules for the obsolete units?
>
> --Ken Taborek oberon_at_...
> "Show respect for age. Drink good Scotch for a change."- random fortune
>
> On Thu, 17 Jul 1997, Miller, Chris wrote:
>
> >
> > >
> > >I was wondering how it is possible to kill the WE of Vaul off. They
> > >seem vulnerable to CC but how do you get that close to them? I was
> > >especially wondering since me poor orkses are slow and short-ranged,
> > >I don't see any way of getting my boyz into position to even hit the
> > >things.
> > >
> > >David
> > >
> > ----> Well you pile your boyz into a skullhamma and move at triple
> > charge range....D'oh!
> >
> > ...or you could approach under cover of a mekboy dragsta's deflektor
> > field....D'oh!
> >
> > ....then move the mega-gargant over to him and dump some Nobz stands out
> > on
> > him in CC....D'oh
> >
> > ....and if you fire _enough_ traktor cannons at him...D'oh!
> >
> > ...Shokk attack guns on First fire do have unlimited range so...D'oh!
> >
> > ...Point a couple of magna-kannons his way and when he pops up...D'oh!
> >
> > ...Spleenrippas are pretty fast and have a decent hit chance & save
> > mod....D'oh
> >
> >
> > Chris Miller
> > Can you guess what the theme for the day is today?
> > >
> > >
> >
Sauron1 writes; I find the best way to have the old units is to play the
old game with the parts of the new one your group likes best. sauron1
Received on Sun Jul 20 1997 - 05:42:06 UTC
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: Tue Oct 22 2019 - 13:09:39 UTC