>> >> > I've got to disagree. A save has been broadened to include kill
>>effects
>> >> > which are not described as "hits", such as a unit which loses close
>>combat
>> >> > and cannot retreat.
>> >>
>> >> When did this happen? Saves are useless if
>> >> you're broken & caught by the enemy.
>> >
>> >I guess I missed that one. I thought it had been settled that the save
>> >ability let you roll to survive if you're broken & caught by the enemy.
>>
>> Far from it. There is nothing in the Q&As that addresses this. It's
>> a judgement call really. Personally, I don't think a save would help.
>> I interprit the rules as basically saying no unit should ever end the
>> turn within 15 cm of an enemy unit unless one of those units is a WE.
>
>BUT, troops in a vehicle that's destroyed and miss the normal 50%
>survival roll do get to roll their save.
>
>The above ruling was made by Jervis.
>
>> David
>>
Ok, just to be difficult, what if I have troops with save in a vehicle
which
is broken and caught by the enemy?
Chris Miller
>
Received on Tue Jul 29 1997 - 16:23:50 UTC
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