Ok, how does this sound:
[HEAVY INFANTRY]
A) One 'Heavy' infantry company or detachment may be taken per
tactical/guardian company. <Restriction applies to Imperial Guard, Space
Marines, Eldar Guardians>
[ELDAR FREE CARDS]
A) Unless explicitely agreed to by your opponent you may only select from
the free cards noted under "Craftworld Free Cards".
B) If the battle is less then 2000 points then the Eldar do not get any free
cards or the Avatar. <obviously not important enough for him to show up>
C) Optional Rule 1: Any Eldar detachment of 300 points or less may be
selected as the players Free Card if he notes that he is not part of a
previously detailed craftworld. The opponent must agree to the use of this
optional rule BEFORE forces are chosen. Alternately, the player may take a
300 point 'discount' on any card - and the discounted card is now counted as
a Special card for force selection purposes.
[VORTEX MISSILES: RARITY]
A) Before the battle roll a D6, on a result of 1 or 2 the army commander has
decided that the battle is not important enough to commit a rare Vortex
missile and the missile must be replaced by another support missile - the
point cost for the vortex missile is still spent, and a support weapon that
costs more then the vortex missile may not be selected as a replacement.
B) No more then one vortex missile may be mounted on a Titan.
[VORTEX MISSILES: DAMAGE]
A) Nothing changes
[BLAST TEMPLATES]
A) Templates may not overlap.
B) A model must have its center point (of the actual model - not its base)
covered to be affected by a template weapon.
or
C) Target is affected if the blast template covers the model, even if only
partially. No target may be hit more then once for the same firing units
attack (ie artillery battery or artillery weapon) even if touched by
multiple templates fromt hat attack or weapon.
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Received on Sun Mar 14 1999 - 23:19:47 UTC