This is a tough issue, not everyone faces cheeseball opponents and most of
those that do have the option of never playing them again. But not everyone
does.
With the current setup I don't see an simple way of restricting force
selection. NetEpic, like Epic before it is an aggregate of many disparate
parts and it will always have holes big enough to drive a Skullhamma through
(patchwork quilt rule design).
If everyone agrees I think the only real alternative is mention possible
alternate force selection rules. But as someone else mentioned suggestions
don't mean jack to powermunchkins.
Ken
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Received on Tue Mar 16 1999 - 18:22:08 UTC