Here are some more clarifications and questions that were sent to me. I've
answered to the best of my ability and did look up every rule before
answering. If it's not there I say as much and make a best guess. Feel free
to disagree, I'm interested in clearing up every little minor possible hole
in the rules.
Grey Knights:
1. Can Greater Demons use their Chaos cards to nullify damage from the Grey
Knight's ranged weapons fire?
-->Yes
2. a) Are Grey Knights allowed to move and charge on the turn they teleport
in?
2 b) If not, are they considered on Advance, FF, or are they even allowed to
shoot the turn the teleport in on?
-->You still give Grey Knight units orders - even if they are not on the
board. Thus once you teleport them onto the board during one of the movement
phases they follow whatever orders they had at the time. So yes to a and
depends to b.
Librarians:
1. Can Greater Demons use their Chaos cards to nullify the effects of a
'Destroy Demon' used by the Librarian?
-->Nope. you can't spend cards against psychic attacks. That's explicit.
Titans:
1. I know infantry and normal vehicles have special rules for attempting
to close-combat a Titan. But how does it work if the Titan wants to
initiate close-combat with infantry and normal vehicles?
-->Move into contact, during the close combat phase roll two dice... Just
like normal. Even though its not explicit I would assume that you use the
special close combat conditions as noted in the rules for units attacking
the Titan (ie infantry).
2. Is there any effect during movement if the Titan moves over and through
infantry and vehicles? Furthermore, if the Titan ends its move on top of
several stands, then what happens?
-->You can't end up "on top" of other units. You move into contact and stop.
There are no stomping and overrun rules in NetEpic. I made some for Ogres
that also apply to Titans(see Epic Ogre article in Incoming 2).
-->Nice idea for stompin' rules but it adds another table and special rule
to a system already laden with special rules :) Plus you need modifiers for
different Titans, the different races, and special cases vs different
units....And then people would want rules for vehicles and Knights, etc etc.
More of a pain then its worth I think.
3. Titans close-combat vs. buildings: If a Titan is adjacent to a building,
may it shoot in the fire phase AND attempt to destroy the building in the
close-combat phase?
-->Don't see anything that _specifically_ forbids this. But I personally
would enforce all firing arcs and not allow the titan to engage anything not
in his 180 degree front arc (ie no attacking buildings in hand-to-hand that
are behind him). Of course in NetEpic Titans have no prob fighting enemies
behind them ;) heh Wierd, but whatever...
4. In previous rules, the Reaver Titan was not allowed to have a Plasma
Cannon. Is this an intentional change and is the Reaver allowed to have the
Plasma Cannon?
-->Where does it say this. I'll admit that the chart showing what Titan
could get what is NOT in the rules (doh! Birol?) but if there is any doubt
use the same restrictions as for SM2. This oversight will be corrected in
Version 4 (Deluxe).
Close-Combat & Morale:
1. I thought I recalled in one of the previous rules sets that broken troops
who were engaged in close-combat, were forced to make a morale check at
start of the close-combat phase. Was this inadvertantly left out, or am I
just imagining things?
-->The Morale rules are pretty clear on this I think. You make morale checks
only when broken, rallying, or charged by daemonic troops. If you're broken
and charged you fight at a negative simply because you are on Fall Back
orders..
AA guns:
1. Can high angle AA guns target Knights? How about floaters at low
altitude? high altitude?
-->There are "low angle" AA guns? hehehe
-->AA guns can target Knights if they could target other ground units.
Floaters are treated as ground units for purposes of AA fire (ie range
calculations).
Hope this helps! Keep em' coming.
Kenneth
NetEpic Coordinator
- Bret
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Received on Wed Mar 24 1999 - 19:34:44 UTC