[NetEpic ML] Warp Missiles

From: S.R.Gist <srg_at_...>
Date: Thu, 8 Apr 1999 07:18:33 -0500

I started thinking about this problem and came up with an idea. Tell me what
you think. This is a way to at least shield the more costly units with
others akin to the way escorts shield transports at sea.

New Rule

Warp missiles fired from a deathstrike launcher are launched directly ahead
and fly 35 cm the first turn. They may not go active at this time. Beginning
the next turn and continuing until they fly off the table or run out of
fuel, the owning player has the option of having the missile fly straight
ahead up to 35 cm or make the missile go active. At the moment the missile
goes active, the owning player measures in a 360 degree arc to the closest
enemy target with shields of any type. This becomes the target of the
"terminal flying" missile until the missile strikes the target or runs out
of fuel, it will move at top speed to the target. Once striking, the missile
follows the normal rules of hitting and damage. Warp missiles fired from a
titan will target the closest enemy target with active shields and strike it
    These missiles may not be targeted at anything without active shields.
This simulates the value of the missile as no one would waste one on a small
value target. Also, this would allow one to shield a target with a knight or
smaller value target as bait for these missiles.
    Finally, imagine the computers in these missiles are programmed to go
after the nearest threat with shields to simulate using them against high
priority targets.

Also, the firing platforms should stay on the battlefield for the entire
battle as it gives the enemy a chance to gain the victory points from these.
Where do they go anyway? Teleport away? :-)

Maybe something like this would work? I agree we don't need a lot of extra
rules to throw into the game as this will quickly bog it down with
exceptions, but this seems like a terrible abuse within the system. For
example, I would think that if I was playing a battle of Tech Guard vs. IG I
could take out an Imperator with just three of these things as the rules
stand. 2250 points from 3 shots? Not good.

Sincerely, Eddie (SRG)

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Received on Thu Apr 08 1999 - 12:18:33 UTC

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