[NetEpic ML] Re: Chaos and Drop Pods

From: Michele Heidal <gizmo_at_...>
Date: Thu, 8 Apr 1999 20:13:58 -0000

Well, if you read the rules you will see the drop pods come down in the
flyer phase, But, I would think that they would be harder to hit then a -1
for snap fire. In the SM editdion they were free now its not worth taking
them, at 300 pts or 350 pts for Space Wolves, witch I play. I use the drop
pods, for it is in the SW's nature to get to grips as fast as possible, and
they talk bout Ragnar the wolves leader jumping out of his drop pod in the
codex book. So I play them, but, they have been getting shot to bits latly.
For all first fire blast them to bits, or not all open. So I feel a -2 to
hit when droping, for they will be falling out of the sky pretty fast, AND
put them back as a FREE CARD. If you can give the Eldar the all mighty
Avatar for free ( CHEESY ) then give the SM's there drop pods for free.
-----Original Message-----
From: Tzeentch <tzeentch666_at_...>
To: netepic_at_egroups.com <netepic_at_egroups.com>
Date: Friday, April 09, 1999 1:15 AM
Subject: [NetEpic ML] Re: Chaos and Drop Pods


>I like the idea of Wounds for Chaos Daemons.
>
>Drop pods I've never really used - tend to get eaten by AA fire. Plus how
do
>you propose we integrate them into the rest of the flyer phase? Surely the
>aircraft can get a crack at them.
>
>I still don't like the idea that firing Deathstrikes gives your opponent
>VPs. With off-board support you are paying a good discount for the
>POSSIBILITY to use an strike. With Deathstrikes you already (supposedly)
>bought a fair priced unit thats on the board already.
>
>Plus it does nothing to counter the 3 warp missile cheese. I say either not
>let them have those missiles (And I think they are rarer then even 1 per
>planet) or let them only have 1 specialty missile (sounds fine to me). And
>the crawlers remain in play after firing.
>
>Kenneth
>
>--------------------------------------
>
>I agree Drop pods cost too much. They should be worth 200 pts. The barrage
>and the firing weaponry included are worth a little more but they don't
>always open and can be shot down. The pods give a higher break point but
>again easily shot down and don't always open. 200 points is fair.
>
>One of my friends plays Chaos and he always uses his Chaos cards to save
his
>demons. I know that they can be used that way but each demon gets so many
>Chaos reward cards that basically you could use all your Chaos reward cards
>to protect one unit. Now we all know they were designed also to enhance the
>Chaos support cards too. But how many people use them that way? I think it
>is fair to let the demon use the number of Chaos reward cards it generates
>for a save but not all the combined cards of the respective Chaos army. Let
>me know what you think. This might make it fairer for other players and
give
>the Chaos player the real option of actually using the cards for the
>faithful and loyal minions of evil.
>
>Darius Spano
>
>
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Received on Thu Apr 08 1999 - 20:13:58 UTC

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