[NetEpic ML] Re: Heresy Playtest Notes
>Finally got to play Heresy tonight. It was an interesting battle because
>this was the first game of Heresy I have played and the first epic-style
>game he has played.
Im gonna fight out a similar battle today except that I have played heresy a
few times
>1) Close combat is insanely deadly, especially if both sides get a Morale
>shift (it gets REALLY ugly).
Right, but then again it really should be...
>3) We assumed movement was divided into segments like NetEpic (ie all Strat
>moves then Assault then Advance). But this is not really explicitely
>stated.
i think it should be just 1 move phase...dividing into smaller segments
after orders get tiresome
>6) Must open-sheaf templates touch? We assumed yes.
Sounds ok....but of course I dont know
>12) Do supporting units need a line of sight to lend support? We said yes
>they do. Worked fine.
Actually i think that hurling grenades, sneaking forward and snapfiring at
enemies, small mortars and auxiliary grenade launchers should be enough to
allow support even without LOS
>17) When do firearcs come into play? Are they as restrictive as the Adeptus
>Titanicus ones? We assumed yes but it's very vague.
i think they should be left out alltogether
>We were losing 2-3 Land Raiders every volley. Especially since we strictly
>enfored the side/back armor rules and detailed fire arcs.
i suggest limiting side armor to -1
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Received on Sun Oct 31 1999 - 09:42:44 UTC
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: Tue Oct 22 2019 - 10:58:46 UTC