[NetEpic ML] Re: Space Marine Dreadnoughts

From: Peter Ramos <pramos_at_...>
Date: Fri, 19 Nov 1999 16:20:23 +0000


Early on netpeic was kept simple enough, mainly encompassing a rules
revision of space marine. Later after its popularity grew we just threw in
things without much thought and simply serving the demand for more stuff.

Of course thats why a revision and make over is long overdue. Netepic is
HUGE encompassig almost every alternate rule or unit people have come up
with, many hwihc are redundant or overlap with other units. So essentially
the reason for having them is because people wanted them, but now most
realize that netpeic is too fat for comfort and needs triming.

Not that we can all the variety, but the core rules need to be kept simple.

Just another of the many reasons to revise the whole game.


Brian Evans wrote:

> I took a quick look at the Space Marine Army List. I have a question
> concerning the seven different kinds of Dreads available. Why?
> Is it really necessary to have seven different kinds of Dreadnoughts?
> The
> Epic system is supposed to be a large scale (Epic) battle system, not a
> skirmish game. A battle conducted at this large of a scale doesn't
> really
> need to be concerned with the small differences between dreadnought
> weapons
> combinations. Epic should be big, simple, sweeping in its handling of
> combat. I don't think it helps to get tripped up over minor changes in
> armament.
> I think that having a single Dreadnought type could better represent
> dreadnoughts in an Epic battle. The basic Space Marine Dreadnought has
> a big
> gun and a big close combat weapon. This is similar to how Tactical,
> Devastator and Scout squads are handled; they each have only one
> variant.
> Is there a reason for having this many different Dreadnought variants?
> Are we
> gaining something by having this level of detail for Dreadnoughts?
> Infantry
> squads and vehicles, generally, do not go down to this level of detail
> for
> minor changes in their weapon configurations. Usually only the most
> common
> variant is represented in Epic. (i.e. the standard variant)
> If we want to see the level of detail represented by the seven
> different
> Dreadnought types, shouldn't we also provide multiple versions of the
> Tactical
> squad, depending on what weapons they are equipped with? I can think
> of 16
> different variants of a tactical squad just dealing with Heavy and
> Special
> weapon combinations.
> One final note; there is even a Detachment that combines individual
> Dreadnought
> variants into a single squad. Is it really necessary to have a squad
> made up
> of 4 models, each representing a different variant of the Dreadnought?
> Even
> Imperial Super Heavy Tanks don't do this, you either buy a single
> ShadowSword
> or a whole Company of ShadowSwords, no mixing and matching. Super
> Heavy Tanks
> also cost 4 to 8 times as much as a single Dreadnought.
> I am not trying to rant or tear apart your gaming system. I am just
> trying to
> determine what were the motivating factors for some of changes I see
> from Epic
> Space Marines to NetEpic.
> Thanks,
> Brian A. Evans
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Received on Fri Nov 19 1999 - 16:20:23 UTC

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