>
> > > Tank bolters:
> > > The bolters of tanks are EXTREMELY poor. While they should not be
> >comparable
> > > to infantry bolters (for the reasons mentioned in Incoming 1) they
> >should
> > > still be a weapon, not just some add-on with no realistic effect unless
> >you
> > > got 10 of the damn things.
> > > It is worth remembering that these weapons are often linked bolters or
> > > individual heavy bolters.
> > > I'd say that their range should be increased to 25 cm. or they should
> >hit
> >on
> > > 5+. 25 cm. is propably the best solution
> > >
> >
> >A single bolter should have a very difficult time eliminating a 5 man
> >squad.
> >Remember that an infantry stand has 5 bolters shooting (4 bolters plus a
> >Heavy Weapon most likely), a tank in 40K only has 2 bolters or a single
> >storm bolter. The tank's bolter has a much reduced amount of fire-power
> >than the infantry's 5 weapons coupled with a limited firing arc.
> >
>
> they should be worse but not useless. Remember that things like leman russ
> and land raiders mount heavy boltguns but are rated as bolters in NetEpic
>
>
How would you like to play against a marine player and find that all
those previously useless rhino transports could now take an offensive
role?
How would you, as the marine player, like to pay for these new rhinos?
75pts for 3 rhinos?
I know that when I play marines, rhinos have one role. Make my precious
marines mobile. Thats all. I actually like having the rhinos wimpy.
It saves me the temptation of wanting to treat them as Tanks.
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Received on Sun Nov 21 1999 - 14:37:09 UTC